HoloLens problems show us that AR is still not ready for the mass market

HoloLens is maybe the best AR glass on the market nowadays and I had the pleasure to try it some months ago and to write an enthusiastic review about it. I was delighted by its capabilities, potentials and the incredible spatial positioning of its “holograms” (hate this term, since they’re not holograms, just virtual objects […]

Oculus is interested in Augmented Reality?

Just a little thought about today news that I found most interesting: Oculus is seriously starting an augmented reality division. The news is quite strange because Oculus is a virtual reality company and while lots of people still confuse the two, AR and VR are two pretty different technologies. Furthermore, no one of the other […]

VRidge + SteamVR: VR Server has stopped working

I’m working with some Riftcat VRidge-related stuff: you already know that I like VRidge and I’ve also written a tutorial on how to make it work with Kinect. But since Yesterday I wasn’t able to make it work with SteamVR in any way: when SteamVR launched, I got a “VRserver.exe has stopped working” window and […]

Google Daydream, a little review

Thursday evening I was able to try for some minutes a Google Daydream headset, thanks to guys of GDG Torino that invited us of Immotionar at their Sognando La Realtà event. This is my very little review about it. If you have ever tried a Samsung GearVR headset… well, the experience is quite identical. Only […]

Unity VR Editor review

There’s been a lot of hype about game engines with VR editors in the last months. The first one has been Unreal Engine, showcasing a solution for HTC Vive (because at that time it was the only headset with proper VR controllers) and then of course Unity decided to do something similar, announcing a VR […]