• augmented reality

10 rules to keep in mind when developing your ARKit/ARCore AR application

Smartphone based Augmented Reality is the big trend of the moment, because thanks to frameworks like Apple ARKit and Google…

  • augmented reality

What is Google ARCore and how to get started with it

Google has decided to answer to all the hype Apple was having with ARKit releasing its own augmented reality framework,…

  • reviews
  • virtual reality

Face Your Fears review: get scared in VR

This period I'm gonna write a lot of reviews. Today I want to tell you my experience with Face Your…

  • reviews
  • virtual reality

Sneaky Bears VR preview review: shoot teddy bears in VR!

Today I've been able to play in preview the Oculus Rift version of Sneaky Bears VR, a wave shooter game…

  • reviews
  • virtual reality

Miyubi review: a long VR movie with nice gaming features

Some times ago I read on Road To VR the review of a VR movie called Miyubi: the opinion of…

  • virtual reality

After the price slashes, should you buy an Oculus Rift or an HTC Vive?

We all know that Oculus and Vive are now discounted to $399 and $599, so they cost a lot less…

  • market
  • virtual reality

HTC Vive now costs $599/£599/€699

We all know that Oculus has slashed down the price for its Oculus Rift CV1, offering the bundle Oculus Rift…

  • virtual reality

A year of VR blogging: the takeaway

Hello all! As promised, today I want to tell you what I've learned in one year of blogging on AR/VR…

  • announcements

Your interview to me: The Ghost answers your questions

Hello all! The celebrations for the #GhostBDay are continuing! Yesterday I've announced this blog's first birthday and today I want…

  • announcements

One year of The Ghost Howls! Happy birthday to me!

One year ago, exactly at 22.01, I published my first post, called "Welcome to my place!". I started this blog…