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Oculus Quest 2 review: entering mainstream Virtual Reality

The Oculus Quest 2 is the device of the moment. Since the first leak revealed it, the community is keeping…

  • interviews
  • virtual reality

Kevin Williams: LBVR is not dead, it is rising again

The Coronavirus pandemic has accelerated the development of virtual reality, and in many sectors (like virtual events and remote collaboration),…

  • augmented reality
  • virtual reality
  • week peek

The XR Week Peek (2020.10.12): Quest 2 is launching, dogs use AR, and more!

We are all waiting for the Quest 2 to arrive in our inboxes and we are all pretty excited about…

  • reviews
  • virtual reality

Google 6DOF videos review: move inside VR videos!

Around 40 days ago, I reported to you the news of Google presenting at SIGGRAPH 2020 a new algorithm for…

  • augmented reality
  • virtual reality

NVIDIA’s big news: Cloud XR goes to AWS, Omniverse open beta is starting, and more!

Today at GTC 2020, NVIDIA has released three very interesting news that we in the XR sector should care about:…

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  • week peek

The XR Week Peek (2020.10.05): HP and Canon reveal new XR enterprise headsets, and much more!

It’s that time of the week when I report to you the best news of the week in the AR/VR…

  • augmented reality
  • reviews
  • virtual reality

Throwback review: Meta 2 hands-on (and more!)

Thanks to my job as an XR consultant and blogger, I have had the pleasure of trying many AR and…

  • interviews
  • virtual reality

How MeKiwi ported Cave Digger to 7 different VR platforms

MeKiwi is a very interesting indie studio in Finland: they have published a very popular VR game like Cave Digger,…

  • augmented reality
  • virtual reality
  • week peek

The XR Week Peek (2020.09.28): The debate on Facebook continues, Microsoft acquires Zenimax, and more!

Happy Autumn everyone! The sun is shining less these days for me, but my passion for VR keeps me warm…

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  • virtual reality

How to make SteamVR input work with Unity XR Interaction Toolkit in Unity

Hello everyone! Today's post is a bit technical, but it will help some VR devs out there to have fewer…