The Gamescom has not begun yet, but it has already been exciting. Today, the day before the start of the kermesse, NVIDIA has organized the event in which the new GTX 11 graphics cards should have been announced.
Thanks to my friend Fabio Mosca, CTO di AnotheReality, I got to knew about how to participate in the event. I arrived there one hour before the start time, but I already found a huge line of people excited to attend this very important launch.
At 18.20 the event started and NVIDIA CEO Jen-Hsun Huang took the stage. He immediately said that all rumors we heard were wrong and so we all got excited. After that, he started with a super long introduction about how NVIDIA has done lately cool stuff. We all just wanted to hear about the new graphics cards and he instead started talking about how the Turing architecture is disruptive and gives awesome performances for the graphics cards and is able to perform real-time raytracing thanks to a dedicated part of the GPU called the RT core.
He said that Turing now every frame is able to perform various calculations, like the standard rasterization, the innovative real-time ray tracing and the DNN processing that basically is an AI algorithm that manages to predict what is the color of the pixels that the graphics card has not processed (wow, the graphics card is able to predict colors of pixels?). Then he spent basically 1 hour, REALLY 1 HOUR, talking about how scenes rendered with ray tracing are cool: ray tracing can show better transparencies, can show multiple reflections between objects, can handle correctly area lights, can make you render more realistic soft shadows, etc… The first examples were cool, but after a while, I would have liked to go on stage and say: “Hey Mr. Huang, we got the concept, can’t we please go on and present these new GTX 11?”.
He continued showing how are things with and without raytracing and of course things with ray tracing were far better as you can see in the below video.
But sometimes this was exaggerated or superfluous. For instance he showcased some demos of reflections where without raytracing there were not reflections on a car, while we all know that in present games, even without raytracing, there are nice faked reflections on cars; he continued highlighting how the reflection of the light on the eye of the enemy was so perfect in a new FPS game while actually while playing those games no one gives a single f*ck about the reflections inside the eyes of the enemies, because you are just in a killing spree and all you want to do is killing people fast before getting killed. Then there was a demo of Battlefield 5 with the flames of a flamethrower that were so horrible that felt like moving sprites made with pixel art (really, I think Doom had a better graphics for flames)… that we all thought that no one would have liked to see that terrible pixel art reflected on all the surfaces of the game (seriously NVIDIA, there are free fire assets on the asset store that are far better than that!).
Anyway, he presented games like Assetto Corsa, the New Tomb Raider, the new Battlefield V, Metro Exodus, etc… that will all use this ray tracing technology that will make the graphical outcome of the game better.
All this mega introduction and mega praise of ray tracing were so boring I was about to fall asleep. But at a certain point, he said, “and how are you going to play all these cool games that exploit ray tracing?“. And so started the presentation of…
… the RTX 2080! So, no GTX 11 series guys and girls. Now NVIDIA is all about RTX. All the boring introduction was only to explain the shift of attention of NVIDIA towards real-time ray tracing technology. Real-time ray tracing has become the key feature for NVIDIA that in fact will now declare how many rays per second a graphics card can calculate. It is now like the main metric for this company.
The new RTX 2080 will come in three flavors: RTX 2070, RTX 2080 and RTX 2080 Ti. You can read the main RTX specs in the image below. As you can see, they now declare how many rays per second the graphics cards can evaluate. And they also offer the number of RTX-OPS. RTX is the real-time framework of Turing, that calculates the final shading by mixing rasterization, ray tracing, AI and other stuff.
The prices will be $499 for the 2070, $699 for the 2080 and $999 for the 2080 Ti. Someone has complained about the price of the 2070: usually, the low-tier NVIDIA graphics card has always been cheaper (around $350). NVIDIA consider this graphics cards as a complete revolution for graphics ecosystem and has showcased how all these 3 graphics cards are far more powerful than the GTX 1080 and GTX 1080 Ti.
You can preorder these graphics cards from today and they will be available from September, 20th.
Feedbacks from the presentation have been pretty mixed. For sure these graphics cards are a revolution, a complete paradigm change. Real-time raytracing is very welcome and can be important for sectors like architecture and design for instance. And we all appreciate the addition of the new VirtuaLink connector, that lets you connect your headset to the graphics cards with just a little USB-C connector.
BUT, there are enormous but. First of all, all these graphical improvements of real-time technology are not always noticeable: most of the examples he showcased were about things that looked good even before the introduction of RTX. Then, only 21 games will support it at launch… all other games won’t exploit it. Then, of course, the developers have to work to add these ray-tracing features to the games. NVIDIA claims that it works out of the box, but honestly, I don’t think that a Unity developer can have all this cool raytracing for free without any efforts in writing shaders and such. Then there is the comparison with the old graphics cards: all the comparison has been made talking about raytracing technology… but how the old and new graphics cards compare in games that don’t use ray tracing?
Then we have the problem of VR: as Scott Hayden of Road To VR has pointed out to me: “Ok, this is great on a single screen at 30 FPS, but what about 90 FPS on dual screen in VR?“. NVIDIA has not answered to this and in fact has never mentioned VR inside the presentation. And this is not good, considering that ray tracing could add a completely new dimension of realism to virtual reality experiences, something that could really increase immersion and so presence. I think that in VR ray tracing benefits can be more noticeable. I really hope that at least the RTX 2080 Ti is capable of that, otherwise, it would be a great pity. Maybe foveated rendering, when it will be implemented into headsets, will help in achieving this.
So, it has been a great announcement, but maybe I would have hoped for something a little better and more VR oriented.
After the presentation that there has been a little party with food and drinks all offered by NVIDIA, so participating in this event has been really worth it! And that’s it for today: now I need some sleep. Subscribe to my newsletter, share my article to support me not sleeping in these days… and see you tomorrow for my first day of Gamescom!