The XR Week Peek (2026.09.27): Meta launches VR Glasses, Apple may be working on a new AVP, and more!

Hello everyone from Mountain View, California! I’m taking the plane quite soon, and the last thing I’ll do here in the US is write this newsletter episode to tell you the most relevant XR news of the week. This has been the week of Meta Connect, so most of this roundup will be about that […]

The XR Week Peek (2026.09.21): Steam Frame launched for $1,059, Snap shows use cases for SPECS, and more!

It’s been a HUGE week for XR! The Steam Frame has been officially launched, and also the Snap Specs have been fully unveiled. And we are not stopping here, because this coming week we’re going to have Meta Connect! I think none of these announcements are going to radically change our space, but all of […]

The XR Week Peek (2026.09.14): Steam Frame is launching, Meta Phoenix has been leaked, and more!

The next couple of weeks are going to be exciting: most probably Steam Frame is launching today, Snap Specs is launching on the 16th, and Meta Connect is on the 23rd. A lot of new AR/VR headsets and glasses are coming! Of course I will update you about all of this on my blog and […]

The XR Week Peek (2026.09.07): Steam Frame is getting a passthrough add-on, GPT-6 democratizes the creation of 3D content, and more!

This has been the week when the Unity Cube has come back into the spotlight it deserves. I updated it to the latest Meta SDK, and now it can go up to 240 Hz on Quest 3! It is the first (or one of the first) app on the Horizon Store to implement this feature. […]

You can now try Quest3’s 207Hz smooth framerate with The Unity Cube!

The Quest 3 has just been upgraded to run with crazy framerates up to 240Hz. And The Unity Cube is probably the first app on the Quest Horizon Store to support 200+Hz framerates! Keep reading this article to learn more about Quest 3’s extended framerates, how to implement them, how to try them, and my […]

The XR Week Peek (2026.08.31): VR was featured in GTA VI trailer, Quest 3 got a framerate boost, and more!

It’s the last day of August. The last day of what is usually considered a vacation month, before we start the busy period of XR product launches in September and October! So enjoy this last newsletter with more relaxed vibes, because I guess that from next week I’ll have a lot of work to do 🙂  (Btw, […]