First experiments with Oculus Touch!

Today I’ve made first experiments with Oculus Touch and their companion SDK! It’s been super-interesting and I’ve learnt really a lot! I’ve also had some fun, but I found that there are some obscure things that I had to learn with trials&errors… so in the new year I’ll make a tutorial just for you my […]

Mirror GearVR with ScreenBeam Mini 2

One of my Christmas Gift has been a ScreenBeam Mini 2. What is that? Well, it is a little device that lets you stream movies from laptops or smartphones to and HDMI screen through Wi-fi. If you’re thinking “Woah, it is like a Chromecast!” well, yes, it definitely is. And if you’re thinking “Woah, so […]

Oculus Touch: first review

Some days ago, finally my Oculus Touch that I preordered some months ago have arrived… but I haven’t been able to try it thoroughly until today, when I played 2 hours with them. I’ll write here a short review about them and then I’ll write a more detailed one on our Immotionar website in the […]

Happy whatever!

So this is Christmas and New Year’s Eve is coming… and I’m finally going to have two days of rest 🙂 Sorry if I didn’t update this blog that much in these days, but I’ve been super-busy in doing stuff, like preparing our Christmas VR-card (haven’t you seen it yet? Go to www.immotionar.com and download […]

HTC Vive 2 will be announced at CES 2017?

There are really lots of questions about the Vive 2. HTC Vive is a device that completely changed our way of thinking VR, since it introduced for first full room scale (well, actually us of Immotionar introduced it before them using Kinects, but that’s another story :P) and first true VR controllers. But HTC Vive […]

Street Champ VR review

Yesterday I played a bit with Street Champ VR,  a simple street-crossing VR game available for Oculus Rift and HTC Vive made by Romanian company Zynk software Srl. The goal of the game is pretty simple: cross the streets and try not to die :).  You are in this cartoon city and you have to […]

How to use Kinect with HTC Vive

When I talk about the full body virtual reality system ImmotionRoom that we’re developing at Immotionar, the first question that people asks me is always “Why Kinect? Kinect is dead”. I’ve already answered to this question, explaining that yes, it is slowly dying, but Kinect is still the best off-the-shelf infrared body-tracking sensor that we […]