Hit Motion full body virtual reality game

Full body VR game Hit Motion is out now!

At Immotionar, we’ve just made a great announcement that I want to share with you all! We’ve released Hit Motion, a game that we’ve been developing in the last weeks with some local indies: the game designer Massimiliano Ariani and 3D artist Victor Pukhov.

Hit Motion full body virtual reality game
Hit Motion awesome logo

Hit Motion is in pre-alpha, so it is still not a complete game, but it’s already fun because using the ImmotionRoom system, it lets you use the full body to run from one side of your room to the other kicking and puching every thing that comes in your virtual sight! This is Max while playing with it… isn’t he funny?

The game is compatible with every headset (Oculus Rift, HTC Vive, Razer HDK, Gear VR, Google VR) and with every supported sensor (at the moment Kinect v1 and Kinect v2), so if you have at least a Kinect (but the more you have, the better 😉 ) and a VR headset, download it for free on Immotionar website!

This game come with a super-awesome trailer, that has been made thanks to the help of Massimiliano Ariani, Victor Pukhov, Arianna Pittaluga and our beautiful model Camilla Andrea Brusa (that is actually a fantastic VR startupper at Crehome). Have a look at it and convince yourself to download it!

If you’re thinking that Kinect is dead and has some interference problems with some headsets… we know that is not the ideal sensor, but it is still the best off-the-shelf body tracking sensor… and can give you anyway some happy moments in VR…

So, download Hit Motion and then let me know in the comments if you liked it!


Disclaimer: this blog contains advertisement and affiliate links to sustain itself. If you click on an affiliate link, I'll be very happy because I'll earn a small commission on your purchase. You can find my boring full disclosure here.

Releated

skarredghost merry christmas

Happy XR Holidays 2025!

It has come to that time of the year when I look back at what happened in the past months, and then I wish you the best for the Winter Holidays… XR in 2025 and beyond This year has been pretty weird for all of us in the XR field. There has been positive news, […]

meta connect 2025

See you for the first time at Meta Connect!

I’m super excited to say, for the first time in my life, “See you at Meta Connect!”. You know, I started working in VR(/AR/MR/XR/WhateveR) in 2014, and I started getting into development for the Oculus Rift DK2 in Unity around September of that year. 2014 is the year that Facebook acquired Oculus, and the same […]