Virtual reality easter

Happy (virtual reality) Easter everyone!

I wish all of you, my amazing readers, to have a marvelous Easter with all your family and friends! If in your culture you don’t celebrate Easter, well, I wish you a fantastic April the 16th to live with all people you like the most.

Here we celebrate Easter opening chocolate eggs and eating lots of chocolate and tipical Easter cakes (like “Colomba”)… in a few days I’ll surely be 10kg heavier than now… but I’ll keep writing articles about virtual reality for sure!

Again, happy holiday! Hope you’ll like the photomontage I did 😀


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Releated

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The XR Week Peek (2025.03.18): Niantic sells Pokemon Go, Meta released passthrough APIs, and more!

This has been a very intense week for me, work-wise. Luckily, intense in a good way. And just when I thought I had already too many things to do, I had to add another task, because Meta decided to release camera access for Quest and I couldn’t resist getting my hands dirty with it!  Anyway, let’s […]

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How to start developing with camera access for Meta Quest 3 on Unity 6

Today I want to talk about one of my favorite topics: passthrough camera access. Meta has just released the APIs to let developers access the frames grabbed by the front cameras of the Quest so that developers can craft applications that can understand the environment around the user. In this tutorial, I will explain step-by-step […]