steamvr 2.0 base stations lighthouse photos

Some photos of the SteamVR 2.0 base stations taken from their FCC filing

Since the first time we’ve heard about SteamVR tracking 2.0, we all want to play a bit with it, since it offers a lot of interesting improvements over its 1.0 counterpart, like:

  • Reduced price of the tracking solution;
  • Improved robustness against interferences;
  • Possibility to use more than 2 base stations, so it is possible to enlarge the tracking area (that for instance becomes 10m*10m with 4 base stations) and to let people put different Vive installations inside the same room (currently you have to use separators, as I explain in this other article);

We know that the new headsets based on SteamVR tracking, like the Vive Pro and Pimax 8K, will use this technology and at CES 2018 we had the opportunity to have a glimpse of the new 2.0 base stations. But of course we want to know more.

And today we do: VR innovator Enrico Speranza sent me a link to the FCC approval of the 2.0 Lighthouse stations (FCC ID: 2AES41004), so we can access all the data contained in it, like some technical info and a lot of photos about the new devices. On February, 1st it has expired the short-term NDA on the photos of the device and other specifications, so we now have real access to almost everything (I have to say that some links are still missing).

I had a look at these documents and I want to share with you some random info and images, advising you to have a look yourself to all the photos and the documents directly on FCC website.

First of all, the base stations work at 12V, 833mA and operate with a Bluetooth frequency of 2402-2450MHz. I know you all were curious about this data, so I made sure to write it in this article so that you can sleep better tonight.

Then there is the user manual, that it is very short: it just points to a website from Valve “http://steamcommunity.com/vrhwlab” that currently does not exist. What is interesting is noticing that also this time Valve will give you the base stations along with the wall mounts, so that you can attach them safely inside your room.

steamvr 2.0 users manual
SteamVR 2.0 base station users manual points to a website that currently doesn’t exist. Click the image to zoom it. (Image by Valve)

 

steamvr 2.0 users manual
Guide on how to install the Lighthouse stations on your walls or wherever you want to put them. Click the image to zoom it. (Image by Valve)

In the filing, there are some photos of the outside of the stations, both from the front and from the back. Thanks to a ruler, you can also get an idea of the dimension of these devices.

steamvr 2.0 base stations photos
I like the curved design of these new stations… (Image by Valve)

 

steamvr 2.0 base stations photos
Back view of the Lighthouse station (Image by Valve)

In my opinion, the photos of the interior are more fascinating. There you can see where are the Bluetooth antenna (Bluetooth is needed for instance to connect the Lighthouses to your phone or your PC so that you can use your Vive App for some diagnostic stuff) and the motor. Inside the box, there are really few things: the motor (only one, thanks to the new laser technology), the antenna and an electronic card. The fewer things, the cheaper the set… that’s why SteamVR 2 tracking technology is so cheap!

steamvr 2.0 base stations photos
These base stations look so empty inside… (Image by Valve)

 

steamvr 2.0 base stations photos
A closer look at the motor… (Image by Valve)

 

steamvr 2.0 base stations photos
Some of the parts a Lighthouse station is made of (Image by Valve)

There are still some links in the FCC file that we can’t see, like the Technical Description of the devices, but we’ll see them in the future for sure. Anyway, we’ll be able to see and use the stations by ourselves when in Q2 2018 the Vive Pro will ship to our houses. The fact that these devices have been approved by FCC is a good sign that things are going smoothly and according to Valve’s timetable.

I hope you liked this short news of today… I saw these photos and thought they were worth sharing with you. If you enjoyed watching them, share it with your friends and subscribe to my newsletter for more VR-related content!


Disclaimer: this blog contains advertisement and affiliate links to sustain itself. If you click on an affiliate link, I'll be very happy because I'll earn a small commission on your purchase. You can find my boring full disclosure here.

4 thoughts on “Some photos of the SteamVR 2.0 base stations taken from their FCC filing

  1. Loving the new curved design and the Steam logo at the top! <3 (the previous one have the HTC logo if my memory serves me well). Anyway, I'm still wondering how the hell that single motor can emit IR lasers in both horizontal and vertical directions. By the way, the emitters can be seen in the pictures? Couldn't find them anywhere…

    1. The emitter should be that hole on the motor that you can see in the first photo of the interior of the devices! This is one of the two emitters. Regarding the first question and looking at the picture, it may be that they don’t throw horizontal and vertical lasers, but they throw 45° inclined lasers, that are perpendicular between them (+45°, -45°). This way you can use a single motor.

      1. exactly, i cant think why they went with two motors for the first design. i guess there must have been a reason why they had to go with that. unless it really was just no one realised the design could be simpler.

        1. Maybe so that they could make it cheaper later and make the news 😀
          I don’t know, I’m learning that VR currently is full of compromises. Maybe the two motor solution offered more accuracy at that time, maybe the supplier for the pieces of the one motor solution couldn’t supply them enough… who knows

Comments are closed.

Releated

virtual reality hog awe europe

My experience at AWE Europe and a comparison with the US chapter

I’ve just come home after my trip to Vienna to attend AWE Europe. Many people asked me about my experience with the event and especially what are its differences with the US version, so I thought it could be worth writing a little post about it. AWE is one of the best XR events out […]

shiftall meganex superlight 8k review hands on

AWE EU – MeganeX Superlight 8K hands-on: impressive resolution but at a price

Yesterday was my first day at AWE Europe, and I tried some very interesting devices there. My first test was with MeganeX Superlight 8K, Shiftall’s new headset with a very high resolution in a very compact design. MeganeX Superlight 8K Just a brief history of the MeganeX Superlight 8K, before we delve into the real […]