My Taiwanese XR Chronicles part 3: Vive Pro Eye hands on, meeting with iStaging, Lyra VR and Women in XR!
In this third and last article about my trip to Taiwan (here you are the links to my first and second
iStaging
I have tried its software in my office before going to Taiwan and then also had a live demo of some of its features in iStaging’s beautiful office. I have still to write the review here on my blog (eh, I have a backlog of at least 10 articles! :O), but for
I was also told about some future features of the product, but I can’t tell you much, or the CEO will kill me and use my meat to stuff some
I was so impressed, that my company has decided to become
Apart from the demos, it has been also interesting talking with
iStaging people told me that selling their product worldwide, they noticed that actually, every market has its specific behavior. For instance, in Europe, its product is sold mostly to photographers, that shoot the photos and then propose the virtual tour service to real estate companies, while in Asia, the real estate agencies want to own the platform and manage everything themselves. This shows how you have to adapt your VR business to the various markets you are entering in.
Another smart point of the company has been the implementation of cross-platform. iStaging tours live in the web and can be exploited via phone, PC and VR headset. They made this choice so that even if the VR market grows slowly, the tours are still enjoyable using traditional devices and the company can survive.
Regarding the real estate market, iStaging told me that virtual tours are used mostly for mid-range houses. Cheap houses (e.g. 100K$ flats) are so cheap that virtual tours are not necessary. Very big houses (e.g. 10M$ villas) want pro services like drone videos and full 3D reconstruction with laser scans. The in-between range is the one that is interested in 360 photos virtual tours to sell better.
I really enjoyed my time in iStaging, from both a personal and professional side. I want to thank Rene, Andria, and Stella for the time spent together.
Vive Pro Eye
When I visited HTC’s Headquarters in Taipei, I didn’t only get some exclusive info on the Vive Cosmos, but I have also been able to try the Vive Pro Eye.
The Vive Pro Eye is the latest enterprise product by HTC, that is a Vive Pro with embedded the eye tracking by Tobii. I think that eye tracking is a disruptive technology for VR since it can enable a better UX, where you have just to look at objects to activate them (so you don’t need to rotate your head or move your hands every time). It also enables better data analysis on what the user is doing (Eh Zuck, you want our eyes’ data… I know that!) and this is fundamental for instance if you’re designing a new supermarket and want to see where the users usually look. It can also be useful for training, to see where the user is looking and check if he is paying attention to the elements he must care about. This shows you how the Vive Pro Eye can offer a lot to enterprise users.
I can’t write a full review about it because I have just tried it for some minutes, but I can give you my first hands-on impressions. The Vive Pro Eye is identical to a Vive Pro, with the difference that there are two eye
The Vive Pro Eye adds to
For what concerns the software, I’ve just tried an avateering demo, and the calibration. Because yes, even the eye tracking by Tobii requires a calibration step to be used: the first time that a new user wears the headset, he has to put it correctly on his head, then look at some points on the screen (up, down, left, right, etc…) to calibrate the tracking algorithms for the particular user. It is not a long step (30 seconds – 1 minute are enough), but it represents friction for mainstream usage of eye tracking. I know that some corporate customers don’t like it at all, because maybe they want a lot of people to use the VR experience and so don’t want to waste time with calibrations.
The UX of the calibration offered by Tobii is incredibly neat. I found it a bit more elegant than the one offered by 7Invensun. It guided me perfectly in all the process, by also resulting nice to be seen.
After the calibration, I was able to try the avateering demo: it was a simple demo where I had a mirror in front of me, and looking at it, I could see my face as being the one of a beautiful blond anime girl (I guess that the Virtual Cast guy would be so happy of trying it). It was incredible that the eyes of the woman were able to follow mine perfectly. And also the eye blink was perfectly tracked. I tried closing one eye, moving my eyes, moving my head, etc… and my blonde alter ego was able to follow me perfectly. The demo also featured some light bulbs around the mirror that lighted up if I looked at them. Even
I had the impression that the eye tracking of the Vive Pro Eye was very smooth and reactive. It was incredibly good. Regarding its downsides: as the one of 7Invensun, it has the issue that if you look in the very peripheral region of your eyes, the tracking may become a bit more unreliable.
Dilun and Luca
I had a wonderful night eating at the night market with Dilun of LyraVR and Luca from XPG. We ate amazing food and talked about VR: since Luca is Italian, I was also able to speak my language… even if in the end speaking a bit Italian, a bit English and a bit Chinese I was getting a bit crazy 😀
Lyra VR is an interesting startup focused in offering a VR experience that can mix music and technology: it is creating a tool to let you create (and share) your symphonies in VR, in an innovative way. Dilun has told me also about all the other projects that they are making and distributing and all sounded interesting.
Luca has instead told me a lot of interesting things about
Unluckily the project died a long and painful death for various reasons (one of them: it was the least comfortable headset that I have ever tried). But Luca told me that it has been fundamental for the history of VR. Since it was completely hackable, it has been used for the preliminary tests of various VR products… that have so been able to come to light thanks to it (I can’t tell you the names of this products, sorry, it was
Women in XR
I also had the great pleasure of talking with two girls of a local XR community. I had so the occasion to talk with them about the local VR market and how it is being a woman in XR. Time spent with them was very nice.
Regarding the Taiwanese market, the girls told me that in Taiwan there is interest for VR and the local government is investing in the technology. But the internal market is quite little, so VR companies there try to make business with foreign companies. VR in Taiwan is usually used for selling houses (virtual tours), creating art experiences (like the one by Hsin Chien Huang), for being a V-tuber and for enjoying virtual characters. There are similarities with Mainland China, but the Mainland is
I have asked them how it is being a wo
- Most VR games and experiences are tailored at men;
- Usually, girls earn less money than men or have more difficulties in getting investments.
These are the two points that every woman in XR has told me until now… so I guess that this is what we all should work on to create more equality in our ecosystem.
In the end, they left me a link to their local Facebook
In Taiwan, I met a lot of amazing people and tried so many interesting technologies. It has been a wonderful journey and I miss being there sometimes.
I hope you liked going on a virtual journey with me… and if it is the case, please consider sharing this post with your friends! (and supporting me on Patreon…)
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