Cynthia Tan talks about the XR ecosystem in China and the VR AR Expo China

After last week’s amazing interview with Ori Inbar, this week I publish a new interesting interview, this time with Cynthia Tan, cofounder of VRAR World. Cynthia will talk about the XR event she’s organizing in Shanghai, the VRAR Expo China, plus she will let you discover more about the AR/VR ecosystem in China, and give […]

The XR Week Peek (2025.04.08): Meta’s upcoming smartglasses may cost $1400, the worries for US tariffs, and more!

It’s not the most active period for the XR space, but at least this week we had the April Fool’s that shook our ecosystem a bit! And there have also been a few interesting pieces of news… I’ll talk about all of them in the current roundup, so you’re sure not to miss anything interesting […]

Interview with Ori Inbar about AWE, investments in VR, and more!

I had the immense pleasure of speaking with Ori Inbar, the chairman of AWE, one of the most important events in XR, VR investor, and great XR enthusiast. We spoke about the incredible new opportunities for developers, creatives, and gamers that will attend AWE this year; where is the VR ecosystem nowadays; the VR investment […]

The breaking news round-up: Decagear launches today, Pimax announces new headsets, and more! [APRIL FOOL’S]

Yesterday I published my usual roundup of the most interesting AR/VR news of the week. But during the night so many important announcements have been done that I felt the need of writing this addendum to my roundup. So enjoy this collection of breaking news about the XR ecosystem! Decagear launches today for $19.99 Today, […]

The XR Week Peek (2025.03.31): Samsung may launch XR glasses this year, Vivo announces Vision headset, and more!

It’s the last day of March, it’s a beautiful day, I just delivered a project… so it’s a wonderful moment to talk about the most interesting pieces of news of the week in AR and VR! And yes, also to make a little mention of all the “Studio Ghibli” AI hype… Top news of the week […]

The XR Week Peek (2025.03.25): Bigscreen Beyond 2 is a hit, new reports on Valve Deckard, and more!

This newsletter is coming out a bit late and with a little less commentary than usual because I’m overwhelmed by work at the end of this March. This is good in some ways, but less good in others. I hope you’ll enjoy this article: I think I have a good collection of interesting news, crazy […]

The XR Week Peek (2025.03.18): Niantic sells Pokemon Go, Meta released passthrough APIs, and more!

This has been a very intense week for me, work-wise. Luckily, intense in a good way. And just when I thought I had already too many things to do, I had to add another task, because Meta decided to release camera access for Quest and I couldn’t resist getting my hands dirty with it!  Anyway, let’s […]

How to start developing with camera access for Meta Quest 3 on Unity 6

Today I want to talk about one of my favorite topics: passthrough camera access. Meta has just released the APIs to let developers access the frames grabbed by the front cameras of the Quest so that developers can craft applications that can understand the environment around the user. In this tutorial, I will explain step-by-step […]

Fewer, better, stronger

Once in a while, I remember that this is a blog, and so I like to tell you something about the lessons I’ve learned in my working life as a VR developer, entrepreneur, and blogger, hoping that they may be useful for other people who, like me, are facing similar challenges. Today is one of […]