Magic Xperience and the magic of AR chocolate

On Saturday I went to a confectionery next my house to buy some sweet stuff… it’s a classical Italian pastry shop: little, owned by a family, traditional and with super-tasty stuff all over the place. Sometimes it’s just relaxing to stay in such old-school places, smell the scent of food and forget all the *R […]

Oculus is interested in Augmented Reality?

Just a little thought about today news that I found most interesting: Oculus is seriously starting an augmented reality division. The news is quite strange because Oculus is a virtual reality company and while lots of people still confuse the two, AR and VR are two pretty different technologies. Furthermore, no one of the other […]

HoloLens scene initialization

Yesterday I started collaborating in a little project that uses HoloLens (with Andrea… do you remember the guy of presence vs immersion article?) and as every normal guy working with this new device, I started looking at Microsoft Academy videos and articles. First thing I discovered is that HoloLens requires you to change lots of […]

How to change Virtual Reality SDKs list in Unity Build settings (via script)

Just a quick article to help people that are desperate like I was yesterday. Yesterday I was implementing the develop-once-build-everywhere facility of our ImmotionRoom system: it’s a very nice menu where you can choose the headset you’re developing for and then it sets for you all settings, prefab and stuff so that you can build […]