Donald Greenberg: virtual reality is still a baby, we’ll need 20 years for photorealism

There are days when I’m really happy to be a blogger. The day when I interviewed Donald Greenberg is one of these days. Donald Greenberg is one of the fathers of the CGI. Have you ever heard the name “radiosity”? It is one of the fundamental algorithms that let you render a correct lighting in […]

NVIDIA talks about RTX 2080 graphics cards and virtual reality

When NVIDIA announced the RTX 2080 graphics cards, I was there. I watched Jensen Huang announcing the new graphics cards with amazing features like real-time raytracing and variable rate shading. Of course, after the announcement, a lot of questions started coming to my mind, especially regarding the use of these new graphics cards with regard […]

A journey in some interesting Italian VR startups at Milan Games Week 2018: AnotheReality, Beyond The Gate and many more!

This Saturday I have been to the Milano Games Week. If you don’t know what it is, I can describe it as the little Italian brother of the Gamescom: it is much smaller, but it features anyway a lot of games, both from popular major players and from indies. I went there to try some […]

Vive Immersive Labs experiment demonstrates that VR can really help in learning a new language

Some weeks ago I interviewed Mr. Chen of Vive Immersive Labs regarding the interesting research that HTC is conducting regarding the applications of virtual reality. Today, thanks to Mr. Michael Cao of Vive Immersive Labs, I got to know the details of another experiment regarding another amazing use of VR: help in learning a new […]

Varjo talks with me about its human eye resolution VR headset and its mixed reality add-on (that will be available at AWE 2019)

Varjo. If you follow the evolutions of the virtual reality ecosystem, for sure you know this name: it is a Finnish startup working on developing a headset that features human-eye resolution. They took an approach similar to foveated rendering, but actually developed in an original way. Instead of downgrading the areas of the screen that […]