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Category: tutorials

Meta Connect: useful advice for attendees

Meta Connect: useful advice for attendees

Meta Connect ended a few days ago. It was my first time going there, and I had a lot of fun. However, I recall that on a few occasions, I’ve found myself a bit lost, and I’ve also made some mistakes here and there. So, as I usually do in these cases, I’ve written a […]

September 23, 2025September 23, 2025
by Skarredghost
Unity Multiplayer Play Mode & VR: why you must use it… and some life-saving tips!

Unity Multiplayer Play Mode & VR: why you must use it… and some life-saving tips!

Recently, I got quite a few projects to do involving multiplayer. One thing that is making my life much easier is the new Unity Multiplayer Play Mode. Let me tell you what it is, why you should use it, and some tips that may be helpful for you, like, for instance, how to use it […]

May 18, 2025May 20, 2025
by Skarredghost
How to start developing with camera access for Meta Quest 3 on Unity 6

How to start developing with camera access for Meta Quest 3 on Unity 6

Today I want to talk about one of my favorite topics: passthrough camera access. Meta has just released the APIs to let developers access the frames grabbed by the front cameras of the Quest so that developers can craft applications that can understand the environment around the user. In this tutorial, I will explain step-by-step […]

March 17, 2025March 17, 2025
by Skarredghost
How to disable the automatic start of Meta Quest Link to transfer files to your PC

How to disable the automatic start of Meta Quest Link to transfer files to your PC

In the last weeks, while using my Quest I had a little nuisance: sometimes I wanted to connect the device to my PC via USB to transfer some files and the Quest Link automatically activated, preventing me from doing that. I managed to find a solution for it, and as usual, I’m sharing it with […]

October 21, 2024October 21, 2024
by Skarredghost
How to do an AI assistant with passthrough camera access on Quest

How to do an AI assistant with passthrough camera access on Quest

Two days ago, I published a video on YouTube where I showed a new prototype I did in mixed reality: an AI-powered interior design assistant on Quest that lets you put some virtual elements in your room and then tells you if the new arrangement of the room makes sense and gives suggestions on how […]

August 30, 2024August 30, 2024
by Skarredghost
How to prepare your App Lab app for the Meta Quest Horizon Store

How to prepare your App Lab app for the Meta Quest Horizon Store

The time has come. Starting from August, 5th, all the applications published on Meta App Lab will become official apps on the Meta Horizon (aka Quest) Store! We are very close to the deadline and you must be sure that your app is ready for that. But what do you need to do? Let Tony […]

August 2, 2024August 23, 2024
by Skarredghost
How to make mixed reality demos that merge real and virtual worlds

How to make mixed reality demos that merge real and virtual worlds

Recently I had fun doing some experiments in mixed reality, showing a door to another world, or my balcony having a view to a virtual reality place. Some people asked me how I did that and in this post, I’m sharing my knowledge giving you some hints about how to replicate the same experience in […]

May 16, 2024May 16, 2024
by Skarredghost
How to make an Augmented Virtuality app for Quest in Unity

How to make an Augmented Virtuality app for Quest in Unity

A few days ago I posted this video on my social media channels where I poured some biscuits from a real-world biscuit box into my VR kitchen to have some breakfast: The video got some interest from the community and some people asked me how I did it. Since I’m always favorable about sharing knowledge, […]

April 5, 2024April 5, 2024
by Skarredghost
Dynaimic Apps: How to create a mixed reality experience whose logic is generated at runtime by AI

Dynaimic Apps: How to create a mixed reality experience whose logic is generated at runtime by AI

Today I want to take you on a journey on one of the coolest prototypes I’ve ever worked on, which is about creating Unity applications that can dynamically modify their logic at runtime depending on the user’s needs thanks to generative artificial intelligence. And it will have a happy open-source ending, so make sure to […]

May 29, 2023May 29, 2023
by Skarredghost
How to implement the new required User Reporting Tool for your Meta Quest app

How to implement the new required User Reporting Tool for your Meta Quest app

A new requirement for all multiplayer applications that are already published or will be published on the Meta Quest Store is to implement the “User Reporting” system. Let’s see what it is about and let me tell you how to implement it. User Reporting Tool In the effort to make its Virtual Reality (or should […]

May 6, 2023May 6, 2023
by Skarredghost
How to build and run OpenXR applications in Unity

How to build and run OpenXR applications in Unity

After a long time with my lovely Unity 2019.4 LTS, I have decided it was time to switch to something new, not to miss the new features that Unity has implemented these years. I have so started using Unity 2021.3 LTS (2021.3.5 to be exact) and experimenting with it. One of the new features offered […]

July 14, 2022July 14, 2022
by Skarredghost

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