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Category: tutorials

How to activate AR in your Oculus Quest Home Menu

How to activate AR in your Oculus Quest Home Menu

Today I was reading Upload VR, and I’ve found a very interesting article by David Heaney stating that now it is possible to use your real environment as your Oculus Quest Home environment. I immediately got excited, because this meant that the Oculus Quest has now some augmented reality functionalities! I tried this new feature, […]

April 18, 2020April 18, 2020
by Skarredghost
How to view your 3D models in VR in Blender

How to view your 3D models in VR in Blender

Some days ago, the popular opensource 3D modeling software Blender has launched a new VR view tool to let you see your 3D scene in VR! You could already use Blender in XR with the MARUI plugin, but here we’re talking about the official support by the Blender Foundation, that comes with version 2.83. All […]

April 10, 2020April 10, 2020
by Skarredghost
How to activate Oculus Quest’s Multiwindow Browser, Passthrough Shortcut, and New Home UI (+ review)

How to activate Oculus Quest’s Multiwindow Browser, Passthrough Shortcut, and New Home UI (+ review)

Last week, Oculus has distributed a very interesting v15 Runtime update for the Oculus Quest, bringing with it some very interesting features like: Multiwindow Browser A complete overhaul of the Home Menu UI Fast-activated passthrough. Let me show you in this post what are these features, how you can activate them, and my hands-on impressions […]

March 31, 2020March 31, 2020
by Skarredghost
Quick Fix: how to use ONLY the trigger to interact with the UI of the Oculus Go/Quest in Unity

Quick Fix: how to use ONLY the trigger to interact with the UI of the Oculus Go/Quest in Unity

Today I want to talk about a quick fix that may interest all the Oculus Go and Oculus Quest Unity developers that employ the plain Oculus Unity Plugin from the asset store to develop their VR experiences. If you are in this category of people, you may find yourself in the unpleasant situation where you […]

February 19, 2020February 19, 2020
by Skarredghost
Hacking the Oculus Quest: how to show Android Settings, Alarm and more!

Hacking the Oculus Quest: how to show Android Settings, Alarm and more!

Today I’ve played around with Oculus Quest, trying to hack it a bit via command-line tools (ADB), hoping to activate some cool features. I’ve made some interesting discoveries, and of course, I want to share them with you, the VR community! Caveat Before you read, a little warning: try the things described below at your […]

February 4, 2020February 4, 2020
by Skarredghost
How to get started with Oculus Quest hands tracking SDK in Unity

How to get started with Oculus Quest hands tracking SDK in Unity

Welcome to 2020! I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! In this tutorial, I will teach you how to download […]

January 3, 2020January 6, 2020
by Skarredghost
How to setup Oculus Link and solve some of its common problems

How to setup Oculus Link and solve some of its common problems

These days, I am experimenting a lot with Oculus Quest because of its new amazing features. One of these is the Oculus Link, that lets you connect your Quest to your PC and use it as a PC VR headset. In my review, I highlighted how I liked it, even if it needs some improvements, […]

December 23, 2019December 23, 2019
by Skarredghost
How to enable hands tracking on your Oculus Quest

How to enable hands tracking on your Oculus Quest

The Oculus Quest is getting lots of cool updates in these weeks, and after the Oculus Link that lets you use the Quest as a PC VR headset, now we have also the possibility to use our bare hands to control the UI of the device. But how can you enable or disable hands tracking […]

December 20, 2019December 20, 2019
by Skarredghost
15 things to keep in mind if you have to showcase your VR game in China

15 things to keep in mind if you have to showcase your VR game in China

Last week I have taken part in the WCVRI exhibition in Nanchang, China. We of New Technology Walkers have taken there our MR fitness game HitMotion: Reloaded, and made hundreds of people try it. It has been the first time for me having a booth in a so distant and different country like China, and […]

October 28, 2019October 29, 2019
by Skarredghost
How to update your Oculus Quest (manually or automatically)

How to update your Oculus Quest (manually or automatically)

Last week, I published my post about the latest update of Oculus Quest that provides new interesting features like Passthrough+ and 3 DOF mode. After that article, some people have asked me how to update the Quest so that to try these features as well, so I’m writing a complete tutorial to teach you how […]

October 7, 2019October 14, 2019
by Skarredghost
How to get started with nReal glasses development in Unity

How to get started with nReal glasses development in Unity

The nReal glasses are one of the most interesting AR gadgets of this year. They have been revealed at CES, and I have personally tried them in Beijing some months ago, and in my review, I highlighted how they are not only very light and trendy, but they can also provide very bright holograms. If […]

September 7, 2019September 8, 2019
by Skarredghost

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