How to use Kinect with HTC Vive

When I talk about the full body virtual reality system ImmotionRoom that we’re developing at Immotionar, the first question that people asks me is always “Why Kinect? Kinect is dead”. I’ve already answered to this question, explaining that yes, it is slowly dying, but Kinect is still the best off-the-shelf infrared body-tracking sensor that we […]

Google Earth VR for HTC Vive

Virtual reality world is very cool because every day you wake up and there is an unexpected news popping out from nowhere and that excites you a lot. Today’s great news has been the announcement by Google of the release of Google Earth in Virtual Reality! It seems to be a project that has born […]

Wireless Vive is now a reality

I talked a lot about how headsets wire is a big issue in virtual reality. I talked about standalone headsets and about HTC project to make Vive wireless. We were all thinking that this was only experimental research, when yesterday HTC made the big announcement: you can buy a device to make your Vive wireless! […]

VR is going wireless… for business?

We VR users and developers all love virtual reality and the emotions it can give us. We feel that we’re shaping the future of technology, that we’re living an amazing moment (The sentence “an amazing time to be alive” is hyper-used in every VR forum). We forgive this new technology all its problems: the motion […]

What VR headset should you buy?

In my last article, I explained how to decide if you have to buy a virtual reality headset. In this new one, I’ll try to explain you which one you should buy, depending on what you want to do. CAUTION: before reading this article, you must be aware that virtual reality is becoming full of […]

How to use VRidge with Kinect

Yesterday I’ve told you what VRidge is and wrote a review about this cool product that lets you use virtual reality PC experiences with your Cardboard mobile headset. Today I want to focus on one of its features: the ability to use a Microsoft Kinect to emulate positional tracking of the headset: this way you […]