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Tag: oculus quest

The XR Week Peek (2024.10.01): Meta Connect 2024, Apple Vision Pro refresh, and much more!

The XR Week Peek (2024.10.01): Meta Connect 2024, Apple Vision Pro refresh, and much more!

The past week was the week of the Meta Connect, with all its amazing announcements that made all of us excited. It was also the week when I returned to Italy, and eating my mother’s pasta again made me excited, too. Next year, I should eat my mother’s pasta while watching the Meta Connect to […]

October 1, 2024October 1, 2024
by Skarredghost
The XR Week Peek (2024.09.23): Quest 3S may cost $299, Meta and Luxottica to partner until 2030, and more!

The XR Week Peek (2024.09.23): Quest 3S may cost $299, Meta and Luxottica to partner until 2030, and more!

These are my last hours in China. I’m currently in Beijing and today I’m taking the plane to get back to Italy. As usual, when a trip ends I’m a bit sad about what I leave, but I’m also a bit happy because I see my own country again and I can finally eat some […]

September 23, 2024September 24, 2024
by Skarredghost
How to do an AI assistant with passthrough camera access on Quest

How to do an AI assistant with passthrough camera access on Quest

Two days ago, I published a video on YouTube where I showed a new prototype I did in mixed reality: an AI-powered interior design assistant on Quest that lets you put some virtual elements in your room and then tells you if the new arrangement of the room makes sense and gives suggestions on how […]

August 30, 2024August 30, 2024
by Skarredghost
VR Rock magnetic lenses for Quest 2 review

VR Rock magnetic lenses for Quest 2 review

Today I publish a review about the magnetic lenses for Meta Quest 2 sold by VR Rock, a Chinese company selling accessories for VR headsets. Since I have no need for prescriptions, I have tested the anti blue light lenses with no prescription. Unboxing This has been one of my easiest unboxings ever: inside the […]

June 30, 2022June 30, 2022
by Skarredghost
How Quest runtime and features updates get distributed

How Quest runtime and features updates get distributed

It’s a typical situation for me: I wake up and reading the VR news, I find that Meta is releasing a new interesting update for the Quest. Wow, a new feature is coming out, starting from today! I can’t wait to try it and review it! Then I turn on the Quest and… nothing has […]

May 4, 2022May 4, 2022
by Skarredghost
Custom Home Mapper lets you map your house and play VR games in it!

Custom Home Mapper lets you map your house and play VR games in it!

Today I have the pleasure of publishing a short interview I had with Curious VR, the developer behind Custom Home Mapper, a cool application for Quest that lets you map your whole house and recreate it in VR, with its current style, or by transforming your environment into something else that keeps the same structure. […]

March 4, 2022July 28, 2022
by Skarredghost
The Importance of Hand Tracking UX Design

The Importance of Hand Tracking UX Design

Today I take a break from my posts about AWE to host a guest post by Dejan Gajsek, Content Marketing Manager at Circuit Stream. Dejan defines himself as “a huge marketing nerd”, that loves finding out what makes companies great and why. On his Linkedin profile, you can see that he has strong competencies in […]

November 23, 2021November 23, 2021
by Skarredghost
My predictions for Facebook Connect 2

My predictions for Facebook Connect 2

Every year I make this prediction game about what Facebook is going to announce at Oculus/Facebook connect, and this year won’t be an exception! So here you are what I expect to be announced on Thursday… but before reading, remember that I have no inside info about what is going to happen, and it is […]

October 26, 2021October 26, 2021
by Skarredghost
How to publish an update to your Oculus app when Production Channel is missing in ODH

How to publish an update to your Oculus app when Production Channel is missing in ODH

Today I publish a very specific post to help Oculus developers in a particular situation I’ve been myself in: how to publish an update to an App Lab experience of yours when the “Production Channel” is missing in the Oculus Developer Hub interface and the web uploader has been deprecated. My story with this problem […]

October 6, 2021October 17, 2021
by Skarredghost
How to build your passthrough AR app for Oculus Quest in Unity

How to build your passthrough AR app for Oculus Quest in Unity

I love passthrough augmented reality, because it lets us create AR experiences with the VR headsets that we already own, plus it also opens up augmented reality to new possibilities, like wide-FOV vision or diminished reality experiences. You all know that Facebook has recently released Passthrough APIs to let developers create AR experiences on Quest […]

October 1, 2021December 2, 2021
by Skarredghost
The XR Week Peek (2021.09.27): Huge leaks on Quest 2 Pro (and Quest 3?), Nreal to launch new glasses, and more!

The XR Week Peek (2021.09.27): Huge leaks on Quest 2 Pro (and Quest 3?), Nreal to launch new glasses, and more!

This is the first newsletter of Autumn 2021: I think I’ll miss the sun but for sure not the mosquitos. By the way, I wish you a lot of happiness for this new season. I’m getting busy with some new interesting projects, but at the same time I’m still working on our HitMotion: Reloaded, which is […]

September 27, 2021September 27, 2021
by Skarredghost

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