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Tag: oculus quest 2

Resident Evil 4 VR review: a good VR porting of a classic

Resident Evil 4 VR review: a good VR porting of a classic

Some days ago, I have finally finished playing Resident Evil 4 VR on my Oculus Quest 2, and I thought you may be interested in a review of mine. I know, the game is two months old now, but when it came out I was swamped with work to do, so I kept it as […]

January 15, 2022January 15, 2022
by Skarredghost
How to use Oculus Spatial Anchors in Unity to add persistent virtual objects to your physical world

How to use Oculus Spatial Anchors in Unity to add persistent virtual objects to your physical world

Fasten your seatbelts because today I’m going to publish for you an amazing new tutorial, this time on Oculus Spatial Anchors, a new experimental feature added to the Oculus SDK. With it, you will be able to add persistent virtual objects in an exact place of your physical world. Let me tell you everything you […]

January 5, 2022January 5, 2022
by Skarredghost
The XR Week Peek (2021.12.27): a great Christmas for Quest 2, Rec Room is worth $3.5B, and much more!

The XR Week Peek (2021.12.27): a great Christmas for Quest 2, Rec Room is worth $3.5B, and much more!

Happy Winter Holidays! It is that time of the year when people relax, eat, and hope for a better future, and while I’m not relaxing that much, I’m for sure eating a lot :D. This week I have written a long post to wish you Happy Holidays and a wonderful new year, and if you haven’t […]

December 27, 2021December 27, 2021
by Skarredghost
All you need to know on Application SpaceWarp on Unity: how-to and review

All you need to know on Application SpaceWarp on Unity: how-to and review

At Facebook Connect 2021, Meta has announced Application SpaceWarp, a new solution to boost the framerate of Oculus Quest 2 applications up to +70%. These days I have finally managed to try it, so I can tell you everything that I have learned about it: What is it How does it work How to implement […]

December 12, 2021December 12, 2021
by Skarredghost
Oculus Space Sense: how to activate it and hands-on it!

Oculus Space Sense: how to activate it and hands-on it!

At Facebook Connect, Facebook/Meta announced that Oculus Quest was getting a new runtime update, the v34, bringing with it very interesting features to the Quest 2. Among these features, there was Space Sense, an update of the Guardian system that should help you in detecting objects and people that are coming into your play area […]

November 5, 2021November 5, 2021
by Skarredghost
The XR Week Peek (2021.04.19): Quest 2 adds Air Link and Resident Evil 4, Pico and HTC are ready to launch, and more!

The XR Week Peek (2021.04.19): Quest 2 adds Air Link and Resident Evil 4, Pico and HTC are ready to launch, and more!

It’s a crazy busy period for me and I really need a good sleep. BTW, I’ve managed to found some time here and there to write this newsletter, because I’m happy to inform you of the community, especially my Patrons that always cheer for me (have you considered supporting me on Patreon as well?). I’m […]

April 20, 2021April 20, 2021
by Skarredghost
Lab Surprise is the coolest bundle idea for App Lab

Lab Surprise is the coolest bundle idea for App Lab

It’s time for an exclusive preview here on The Ghost Howls: I’ve been able to explore Lab Surprise, a new bundle of indie games coming on App Lab this afternoon and I’ve found it so cool that I couldn’t resist talking about it with you even before the launch. What is Lab Surprise? Do you […]

April 16, 2021April 16, 2021
by Skarredghost
Quest now prevents mirroring of passthrough and 2D apps

Quest now prevents mirroring of passthrough and 2D apps

Do you remember this post of mine from one year ago when I showed you that it was possible to do some kind of “hacking” of the Oculus Quest using the adb command line tool? Thanks to this powerful tool, it was possible to show the Android Settings window, to mirror the passthrough of the […]

February 16, 2021February 16, 2021
by Skarredghost
The XR Week Peek (2021.02.08): Quest 2 ecosystem is profitable, App Lab launched, and more!

The XR Week Peek (2021.02.08): Quest 2 ecosystem is profitable, App Lab launched, and more!

This week has been pretty amazing for my blog. I have hosted two great interviews I am very proud of: one with the CEO of HaptX about the new haptic gloves his company has delivered; and the other one with the CEO of Happy Giant with some exclusive news and footage of the upcoming “Sam […]

February 8, 2021February 8, 2021
by Skarredghost
How To create an Oculus Quest app and submit it to App Lab

How To create an Oculus Quest app and submit it to App Lab

Yesterday Facebook has finally announced its new side content distribution system for the Oculus Quest, dubbed App Lab. With it, it is finally possible to publish for the Oculus Quest your VR apps that have not been approved by Facebook. As a developer, I think it is an amazing possibility, so as soon as I […]

February 4, 2021February 4, 2021
by Skarredghost
The XR Week (2020.11.16): HP Reverb G2 still haunted by WMR tracking, Quest 2 update brings 90Hz, and more!

The XR Week (2020.11.16): HP Reverb G2 still haunted by WMR tracking, Quest 2 update brings 90Hz, and more!

It’s a very busy working period for me, and I’m sorry if I’m being very irregular in writing blog posts or in answering on social media… but I’m really tight on time! Things should be better after half of December, please be patient. This week I’ve anyway found the time to enjoy the artistic piece Finding […]

November 16, 2020November 16, 2020
by Skarredghost

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