Oculus Tracker Update 1.12 makes Oculus a good guy again

After having criticized Oculus about its tracking issues and how its updates were making things even worse (unless you used Duct Tape, of course… duct tape fixes everything!), today I have to say “Bravo!” to its guys. The new Update they’ve released for the Rift, the 1.12, seems to have fixed lots of stuff: as […]

Getting started with Oculus Touch and Avatar SDK in Unity [Updated]

Welcome to 2017! I wish to you all that this will be an astonishing year! In 2016 I left you with this video showcasing my first experiments with Oculus Touch, Avatar SDK, in cooperation with our ImmotionRoom full body system. As you can see in the video, there are female full body avatars made with […]

First experiments with Oculus Touch!

Today I’ve made first experiments with Oculus Touch and their companion SDK! It’s been super-interesting and I’ve learnt really a lot! I’ve also had some fun, but I found that there are some obscure things that I had to learn with trials&errors… so in the new year I’ll make a tutorial just for you my […]

Oculus Touch: first review

Some days ago, finally my Oculus Touch that I preordered some months ago have arrived… but I haven’t been able to try it thoroughly until today, when I played 2 hours with them. I’ll write here a short review about them and then I’ll write a more detailed one on our Immotionar website in the […]

I preordered the Oculus Touch!!!

Yesterday evening has been a great moment for me… I preordered my Oculus Touch, reserving my front seat having been one of the people that pre-ordered the Rift CV1 in January! As we already know, I paid them 199€… and I hope they will be great! My controllers will arrive in December, so I’ll have […]

Highlights of Oculus Connect 3

Some days ago I wrote a blog post about what to expect from the Oculus Connect 3, the greatest Oculus event of the year. I made some predictions… and I got right with three and a half out of five! Am I a magician? Well, it would be cool, but actually it’s only matter of […]