How to easily make a cross-platform VR application in Unity for Oculus, Wave, and SteamVR
Some days ago, I was looking at the code of HitMotion: Reloaded, the fitness game that we of New Technology Walkers developed some years ago for the Vive Focus Plus, and all the intricate system I had to make in Unity to have a cross-platform VR game… and I wondered: “Is all of this mess […]