VRTK is shutting down: who will make VR development for Unity easier now?

UPDATE 30/04/2018: Before reading this article, you should know that VRTK is actually alive again! Read this article of mine where I announce version 4 of VRTK and how it has been possible. Exactly 2 weeks ago, I and other VR innovators have been shocked by the announcement of the VRTK shut down that will […]

Getting started with Aryzon SDK on Unity

Last week I’ve given you a detailed review of Aryzon, the cheap augmented reality viewer made by some Dutch guys. I really love this project, since it allows everyone to get started with AR by investing only $30. A lot of people that can’t afford to buy a HoloLens, Meta 2 or Magic Leap (if […]

Devlog: The Annoying Apple, Week #0

Today I just want to start a new category of blog posts: my devlog. I’ll keep you updated about a little project I’m doing and describe you the challenges I’m facing. It’s just an experiment that I’m doing for a month or so… you (my lovely readers) will tell me if you like this and […]

Unity VR Editor review

There’s been a lot of hype about game engines with VR editors in the last months. The first one has been Unreal Engine, showcasing a solution for HTC Vive (because at that time it was the only headset with proper VR controllers) and then of course Unity decided to do something similar, announcing a VR […]

HoloLens scene initialization

Yesterday I started collaborating in a little project that uses HoloLens (with Andrea… do you remember the guy of presence vs immersion article?) and as every normal guy working with this new device, I started looking at Microsoft Academy videos and articles. First thing I discovered is that HoloLens requires you to change lots of […]