The XR Week Peek (2025.03.18): Niantic sells Pokemon Go, Meta released passthrough APIs, and more!

This has been a very intense week for me, work-wise. Luckily, intense in a good way. And just when I thought I had already too many things to do, I had to add another task, because Meta decided to release camera access for Quest and I couldn’t resist getting my hands dirty with it!  Anyway, let’s […]

How to start developing with camera access for Meta Quest 3 on Unity 6

Today I want to talk about one of my favorite topics: passthrough camera access. Meta has just released the APIs to let developers access the frames grabbed by the front cameras of the Quest so that developers can craft applications that can understand the environment around the user. In this tutorial, I will explain step-by-step […]

The XR Week Peek (2025.03.04): Valve Deckard may cost $1200, PSVR 2 price has been slashed, and more!

Today is the last day of the Carnival celebrations, and there are many people having fun in the streets here in Italy. On my side, I’ll just celebrate by eating some typical sweeties of this period.  I actually have a second reason to celebrate: Feedspot has put me in 3rd place in its classification of the […]

PicotionAI: Playing Pictionary with mixed reality, camera access, and artificial intelligence

Today I want to tell you about a little but very cute project I’ve developed for Pico headsets. It’s called PicotionAI and it is a game that includes mixed reality, camera access, and artificial intelligence! As I have done in other similar cases, I’m telling you this story hoping that it can inspire you to […]

CES 25: Optix’s incredible definition, Brelyon multifocal display, and LG’s true 3D display

I have still a lot of things to tell you about my experience at CES. In this post, I want to describe three interesting pieces of hardware that I’ve tried: it’s going to be all about visual displays, each one with its own peculiarity! Optix optical system I went to check out Optix because my […]