Women In VR: Let’s make VR a fairer place

On social media, I’ve read many times posts praising the role of women in VR: these posts, tagged with #WomenInVR, often asks for more equality inside the VR ecosystem. I support equality, but I admit that I don’t always like these articles, since sometimes they just end up being completely feminist… but I realized that […]

Valve’s Vive Knuckles Controllers revealed

Today is a good day: thanks to an online documentation update published by Valve and spotted by UploadVR, we’re able to get a better idea of how the upcoming Valve’s Knuckles controllers will look like! First of all… if you forgot: what are the Knuckles Controllers? Knuckles are the second generation of controllers for Vive […]

E3 2017 quick round-up: Fallout 4 VR and little more

Last week there has been the Electronic Entertainment Expo (E3). Before that, everyone was waiting this exhibition, expecting some big news about VR. All VR enthusiasts (me included) were waiting for some big buzz news, like the realease of Half Life 3 VR… but, instead, it has been a great delusion. Let’s be honest: E3 […]

Leap Motion full speed ahead on mobile platforms, emulates touch with sound

Yesterday I’ve published my post announcing some big news about Leap Motion. The most important of them is that Leap Motion is now completely focused in being embedded into standalone virtual reality headsets (particularly the ones implementing the Snapdragon 835 reference design) and no more in selling controllers. This will mean that its new and […]

When we’ll see Vive 2 and Oculus Rift CV2?

I’ve just written a long post on Medium with all my speculations about when we’ll see the next generation of VR headsets. I know, I know, speculating is bad… but, let’s be honest, we all love doing it. In this post I’ll try to start from all the premises we know at present time and […]

Leap Motion focuses on SDK and embedded, 2nd-gen controller will not be sold separately

In December, Leap Motion has announced a new hardware, its 2nd generation version, with a companion mobile faceplate, that suited perfectly onto GearVR headsets. We were all super-excited about it, thanks to the amazing specifications: 180°x180° tracking, improved tracking distance (beyond arm length), improved tracking and so on. We were all waiting for the moment […]

All you need to know about SteamVR Tracking 2.0… will it be the foundation of Vive 2?

Yesterday everyone was excited in talking about Apple entrance in the AR/VR world, while I was actually excited by another news: the upgrade of Lighthouse tracking of SteamVR. After having leaked various previews in the last months, Valve has officially announced the upgrade with a community post. Let’s see together what this announcement is and […]