When we’ll see Vive 2 and Oculus Rift CV2?

I’ve just written a long post on Medium with all my speculations about when we’ll see the next generation of VR headsets. I know, I know, speculating is bad… but, let’s be honest, we all love doing it. In this post I’ll try to start from all the premises we know at present time and […]

Leap Motion focuses on SDK and embedded, 2nd-gen controller will not be sold separately

In December, Leap Motion has announced a new hardware, its 2nd generation version, with a companion mobile faceplate, that suited perfectly onto GearVR headsets. We were all super-excited about it, thanks to the amazing specifications: 180°x180° tracking, improved tracking distance (beyond arm length), improved tracking and so on. We were all waiting for the moment […]

All you need to know about SteamVR Tracking 2.0… will it be the foundation of Vive 2?

Yesterday everyone was excited in talking about Apple entrance in the AR/VR world, while I was actually excited by another news: the upgrade of Lighthouse tracking of SteamVR. After having leaked various previews in the last months, Valve has officially announced the upgrade with a community post. Let’s see together what this announcement is and […]

How to showcase VR in exhibitions

Today I want to give you some advices that can be useful if you want to showcase virtual reality inside some exhibitions. When I was in Immotionar, I took part in different exhibitions of our ImmotionRoom full body VR solution, so I learnt how to handle such situations and I want to help you to […]

Devlog: The Annoying Apple, Week #2

Welcome to the third episode of my devlog, where I talk about my adventure in developing a little zero-budget VR game in my free time, with game designer Max Ariani (if you missed last episode, you can find it here). Last time we understood we wanted to make a game having color as the main […]