All you need to know about Brain Computer Interfaces in Virtual and Augmented reality

Since a long time I’ve a lot of curiosity about Brain Computer Interfaces: I think that they’re the future of human computer interactions and I would really love to experiment with them, especially in conjunction with the technologies I love the most: Virtual Reality and Augmented Reality. The recent showcase of Neurable at SIGGRAPH 2017 […]

Leap Motion focuses on SDK and embedded, 2nd-gen controller will not be sold separately

In December, Leap Motion has announced a new hardware, its 2nd generation version, with a companion mobile faceplate, that suited perfectly onto GearVR headsets. We were all super-excited about it, thanks to the amazing specifications: 180°x180° tracking, improved tracking distance (beyond arm length), improved tracking and so on. We were all waiting for the moment […]

Immotionar post mortem: what errors we made in our VR startup and how to avoid them for yours

In my last post I told you that my startup has just shut down. If you don’t know it, its name was Immotionar: our purpose was to offer full body virtual reality to every kind of headsets, mixing VR HMD with body tracking sensors like Microsoft Kinects. An innovative product, that has failed nonetheless. With […]

Getting started with Oculus Touch and Avatar SDK in Unity [Updated]

Welcome to 2017! I wish to you all that this will be an astonishing year! In 2016 I left you with this video showcasing my first experiments with Oculus Touch, Avatar SDK, in cooperation with our ImmotionRoom full body system. As you can see in the video, there are female full body avatars made with […]