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Category: tutorials

Oculus Quest Mixed Reality Capture Tools Tutorial for Beginners

Oculus Quest Mixed Reality Capture Tools Tutorial for Beginners

Today I host a guest post from Alex Gonzalez, that will teach you how to record mixed reality videos for the Oculus Quest. Alex is a very smart VR enthusiast and professional, that is growing very well inside our ecosystem. He started his own venture in shooting mixed reality videos for companies working in the […]

April 22, 2021April 22, 2021
by Skarredghost
How to remove unwanted Unity audio permissions to submit to App Lab

How to remove unwanted Unity audio permissions to submit to App Lab

For sure you remember that together with my tutorial on how to develop and submit an application for App Lab, I have actually submitted to App Lab my majestic “The Unity Cube App”, an application with just a cube and some avatar hands (Yes, I’m a troll). After 6 weeks of wait, the application has […]

March 24, 2021April 8, 2021
by Skarredghost
How to easily make a cross-platform VR application in Unity for Oculus, Wave, and SteamVR

How to easily make a cross-platform VR application in Unity for Oculus, Wave, and SteamVR

Some days ago, I was looking at the code of HitMotion: Reloaded, the fitness game that we of New Technology Walkers developed some years ago for the Vive Focus Plus, and all the intricate system I had to make in Unity to have a cross-platform VR game… and I wondered: “Is all of this mess […]

February 24, 2021February 24, 2021
by Skarredghost
How To create an Oculus Quest app and submit it to App Lab

How To create an Oculus Quest app and submit it to App Lab

Yesterday Facebook has finally announced its new side content distribution system for the Oculus Quest, dubbed App Lab. With it, it is finally possible to publish for the Oculus Quest your VR apps that have not been approved by Facebook. As a developer, I think it is an amazing possibility, so as soon as I […]

February 4, 2021February 4, 2021
by Skarredghost
How I got started with virtual reality (and you can, too)

How I got started with virtual reality (and you can, too)

If I had to choose the most common question I’ve received in these 4 years on the blog, social media, and Quora, I would surely pick “How do I get started with virtual reality?”. Usually, the question is very vague and doesn’t even define exactly what is the sector of XR of interest. It comes […]

January 13, 2021January 13, 2021
by Skarredghost
How to gift a game on the Oculus Store

How to gift a game on the Oculus Store

Christmas is coming, and it is the time of the year where people make gifts for each other. One of the best gifts that you can make to a virtual reality gamer is a VR game, and finally, after years that we have awaited for this feature, it is possible to gift a game to […]

December 18, 2020December 18, 2020
by Skarredghost
How to use Oculus Test Users to log in on multiple Oculus Quests for sideloading without the need of a Facebook account

How to use Oculus Test Users to log in on multiple Oculus Quests for sideloading without the need of a Facebook account

The mandatory Facebook login has created a huge backlash from the VR community, not only because of the possible privacy concerns that may arise but also because it lets Facebook apply more control over how people use the headsets they own. The cases of people banned from Facebook for having used the same account on […]

November 7, 2020November 7, 2020
by Skarredghost
How to make SteamVR input work with Unity XR Interaction Toolkit in Unity

How to make SteamVR input work with Unity XR Interaction Toolkit in Unity

Hello everyone! Today’s post is a bit technical, but it will help some VR devs out there to have fewer headaches. It is a short guide to implement some sort of compatibility between the SteamVR Unity plugin and the Unity XR Interaction Toolkit, that under the new XR Plugin Management in Unity are not working […]

September 25, 2020February 20, 2021
by Skarredghost
Valve Index turns one: all the tweaks and tricks from one year of usage!

Valve Index turns one: all the tweaks and tricks from one year of usage!

June, 28th, one year ago, Valve launched the Valve Index, one of the best virtual reality headsets on the market. To celebrate its first birthday, my friend and renewed XR ergonomics expert Rob Cole of Immersive Computing has decided to write another one of his very interesting guest posts about his experiments with this device, […]

June 28, 2020June 28, 2020
by Skarredghost
How to ask Android Permissions for the Oculus Quest in Unity

How to ask Android Permissions for the Oculus Quest in Unity

Some months ago I published a guide for all Unity developers on how to request Android permissions for the Vive Focus Plus, because it took me a while to sort out how to do it to access the camera stream to do augmented reality on that headset. Recently, I had a similar problem with the […]

June 6, 2020June 6, 2020
by Skarredghost
How to get started with WebXR in Unity

How to get started with WebXR in Unity

WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR, where we all use Unity and Unreal Engine. Mozilla, that is doing a lot for the immersive web, has so decided to develop a WebXR exporter for Unity, to let all Unity […]

April 26, 2020December 24, 2021
by Skarredghost

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