Immotionar post mortem: what errors we made in our VR startup and how to avoid them for yours

In my last post I told you that my startup has just shut down. If you don’t know it, its name was Immotionar: our purpose was to offer full body virtual reality to every kind of headsets, mixing VR HMD with body tracking sensors like Microsoft Kinects. An innovative product, that has failed nonetheless. With […]

VR mega update: Facebook Spaces, Facebook AR, Google Earth & Microsoft Headsets

After Easter weekend, we were all relaxed, digesting all chocolate eggs we have eaten. When, suddenly, Tuesday came and gave us a hard wake up with a bazillion of virtual reality news! Here you are a small digest if you missed something! Facebook Spaces At F8 conference, Facebook has announced Spaces, its social VR environment. […]

Happy (virtual reality) Easter everyone!

I wish all of you, my amazing readers, to have a marvelous Easter with all your family and friends! If in your culture you don’t celebrate Easter, well, I wish you a fantastic April the 16th to live with all people you like the most. Here we celebrate Easter opening chocolate eggs and eating lots […]

Make WebVR development easy with Rodin

As a response to my article about my sad experience with WebVR, I got in touch with some guys working on a interesting framework to make WebVR development easy. After some email exchange, I thought it was a good idea to talk about their product, that is called Rodin. What is Rodin? Well, they say […]