Skip to content
The Ghost Howls
Homepage
  • Consulting
    • Advertising
    • AR VR Business Consulting
    • Immersive Experiences
  • About
    • About me
    • Contact
  • Subscribe

Category: virtual reality

MightySkins skins for Oculus Quest 2 review

MightySkins skins for Oculus Quest 2 review

VR headsets are personal gadgets that we wear, and it is cool if we can make them even more personal with some customizations. This is the idea that MightySkins had, and now the company sells skins for Oculus Quest 2 for everyone to buy on its website. Discover with me how they are in this […]

July 15, 2021July 15, 2021
by Skarredghost
The XR Week Peek (2021.07.13): Lynx now aims at the consumer market, App Lab to enable DLCs, and more!

The XR Week Peek (2021.07.13): Lynx now aims at the consumer market, App Lab to enable DLCs, and more!

Sorry if this newsletter is one day late. Probably I should tell you that I was busy with VR projects, but the truth is that I have been celebrating a lot lately, especially the recent victory of Italy in the Euro 2020 soccer championship. I have watched the final match with friends and we had […]

July 13, 2021July 13, 2021
by Skarredghost
How to implement Oculus Mixed Reality Capture in Unity

How to implement Oculus Mixed Reality Capture in Unity

Oculus Mixed Reality Capture is a plugin that lets content creators make amazing mixed reality videos of a VR game for the Oculus Quest. There are many good tutorials out there that explain to you how to create a video for an Oculus Quest experience that implements it, but there is very little documentation on […]

July 10, 2021September 6, 2021
by Skarredghost
Sam & Max: This Time It’s Virtual review: a fun and variated game

Sam & Max: This Time It’s Virtual review: a fun and variated game

On July 8th, Sam & Max: This Time It’s Virtual, one of the most awaited VR games of 2021, will be released on Oculus Quest (you can wishlist it here). It is the re-proposition of the famous duo Sam & Max, that was very popular in the 90s, but this time in a completely different […]

July 6, 2021July 6, 2021
by Skarredghost
The XR Week Peek (2021.07.05): Facebook to have $6B of losses for the VR business, investments in XR are on the rise, and more!

The XR Week Peek (2021.07.05): Facebook to have $6B of losses for the VR business, investments in XR are on the rise, and more!

It’s summertime, and as usual, during this part of the year, people think about going to the seaside more than about VR, and so the news to talk about are always fewer. So expect this and the following weeks to be a bit calmer for the XR ecosystem. I have some news to share about me […]

July 5, 2021July 5, 2021
by Skarredghost
Virtual Becomes Reality review: a tour of Stanford VR Lab

Virtual Becomes Reality review: a tour of Stanford VR Lab

Some days ago, the pioneer Virtual Human Interaction Lab in Stanford headed by the legend Jeremy Bailenson has published on Steam an experience called “Virtual Becomes Reality: A Stanford VR Experience”, that emulates the tour usually offered in-person in the physical location of Stanford. And I tried it for you. The Stanford VR Tour The […]

July 4, 2021July 4, 2021
by Skarredghost
Hand Tracking on Vive Focus 3: all you need to know

Hand Tracking on Vive Focus 3: all you need to know

After I have written my super in-depth review on the Vive Focus 3, HTC has finally enabled hands tracking on its device, so I decided to talk about it to you. In this post, I’m going to tell you how to implement hands tracking in Unity for the Vive Focus 3, how to enable it […]

July 2, 2021July 2, 2021
by Skarredghost
How HitMotion:Reloaded transitioned from an AR to a VR game

How HitMotion:Reloaded transitioned from an AR to a VR game

Two weeks ago, we of New Technology Walkers have launched HitMotion: Reloaded on SideQuest. This game has had a very long and interesting story (maybe one day I’ll write a long post about it), and it has lived various transitions, with the last one being from a passthrough AR game to a standard VR game. […]

June 30, 2021June 30, 2021
by Skarredghost
The XR Week Peek (2021.06.28): Blaston retreats on ads, Vive Focus 3 ships with positive reviews, and more!

The XR Week Peek (2021.06.28): Blaston retreats on ads, Vive Focus 3 ships with positive reviews, and more!

It’s that time of the week where you can read about the most important news of the past week in AR and VR again! Are you ready? Before starting, my friends at FXG and at Leenzee Games are promoting the Chinese mystery VR game A.D. 2047 and are offering to my readers an exclusive giveaway of […]

June 28, 2021June 28, 2021
by Skarredghost
HTC Vive Focus 3 BE in-depth review: it’s all about business

HTC Vive Focus 3 BE in-depth review: it’s all about business

Thanks to HTC that has kindly provided me a loaner device, I have been able to test in the last days the Vive Focus 3 Business Edition. The latest standalone headset from HTC was announced a month ago, and it generated a lot of buzz in the community for its premium features associated with a […]

June 25, 2021June 25, 2021
by Skarredghost
NVIDIA’s Dave Weinstein: AI integration will be fundamental for the future of XR

NVIDIA’s Dave Weinstein: AI integration will be fundamental for the future of XR

I had the great pleasure of talking with Dave Weinstein, Director of XR at NVIDIA, about the amazing job that NVIDIA is doing in the XR field. NVIDIA is investing a lot of resources for immersive realities, and its commitment to XR is visible in its products like Omniverse and the CloudXR SDK. I wanted […]

June 22, 2021June 22, 2021
by Skarredghost

Posts navigation

Older posts
Newer posts
Latest
Trending
bhaptics tactglove dk3 review virtual reality
reviews virtual reality
bHaptics TactGlove can provide great touch sensations in VR
June 19, 2026June 19, 2026
lumus 70 degrees fov hands on
augmented reality reviews
Lumus’s new waveguides enable 70° FOV thin glasses
June 18, 2026June 18, 2026
snap specs announcement
augmented reality
Snap unveils Specs: exclusive interview with the company, and some insights from the show floor
June 17, 2026June 17, 2026
rek robots fights impressions
virtual reality
A short visit with a lot of fun at REK
June 15, 2026June 15, 2026
virtual reality oculus touch avatar sdk tutorial user id
Best articles tutorials virtual reality
Getting started with Oculus Touch and Avatar SDK in Unity [Updated]
January 3, 2017July 28, 2017
all you need to know on oculus quest vr
Best articles virtual reality
Oculus Connect 5 mega round-up: all you need to know about Oculus Quest and the other announcements!
September 29, 2018October 3, 2018

Let’s work together

Advertisement & Affiliate

Play Hitmotion on your Quest!

hitmotion reloaded fitness vr

My projects

Immotionar full body VR kinect

Categories

  • announcements (77)
  • artificial intelligence (5)
  • augmented reality (625)
  • Best articles (131)
  • devlog (7)
  • interviews (114)
  • market (14)
  • Marketing (3)
  • off topic (4)
  • reviews (357)
  • sponsored (2)
  • startup (21)
  • success (19)
  • tracking sensors (33)
  • tutorials (97)
  • Uncategorized (9)
  • virtual reality (1,262)
  • week peek (357)

Support me on Patreon!

Support The Ghost Howls!

This blog requires me a lot of effort to keep it alive: the time to write the articles, the money to travel to events to try the latest hardware, and so on.

I provide all my insights about the industry for free. And I rarely do affiliations or sponsored posts, because I want to be as objective as possible.

Donations are the best way to support my efforts. If this blog is being useful for you, please consider DONATING ON MY PATREON. Thank you!

Become a Patron!

This blog express my personal opinions about various stuff. None of the content of this website express the opinion of the company or the groups I belong.

Legal

  • Privacy Policy
  • Cookie Policy (EU)
  • Disclosure

Feed RSS

  • RSS - Posts
  • RSS - Comments
Copyright © 2022 The Ghost Howls by Skarred Ghost. All rights reserved. Design by: Infinite Officine
Manage Cookie Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
  • Manage options
  • Manage services
  • Manage {vendor_count} vendors
  • Read more about these purposes
Preferences
  • {title}
  • {title}
  • {title}
The Ghost HowlsLogo Header Menu
  • Consulting
    • Advertising
    • AR VR Business Consulting
    • Immersive Experiences
  • About
    • About me
    • Contact
  • Subscribe