Skip to content
The Ghost Howls
Homepage
  • Consulting
    • Advertising
    • AR VR Business Consulting
    • Immersive Experiences
  • About
    • About me
    • Contact
  • Subscribe

Category: virtual reality

Oculus Quest 2 review: entering mainstream Virtual Reality

Oculus Quest 2 review: entering mainstream Virtual Reality

The Oculus Quest 2 is the device of the moment. Since the first leak revealed it, the community is keeping talking about it, either for the good (because it has great content) or for the bad (for its mandatory Facebook login). But does it leave up to the hype? Is it a device every VR […]

October 17, 2020October 17, 2020
by Skarredghost
Kevin Williams: LBVR is not dead, it is rising again

Kevin Williams: LBVR is not dead, it is rising again

The Coronavirus pandemic has accelerated the development of virtual reality, and in many sectors (like virtual events and remote collaboration), all companies have had a huge spike in the number of users, profits, and investments. But there is one VR sector that actually has been severely hurt by the pandemic: LBVR. Since VR arcades need […]

October 13, 2020October 13, 2020
by Skarredghost
The XR Week Peek (2020.10.12): Quest 2 is launching, dogs use AR, and more!

The XR Week Peek (2020.10.12): Quest 2 is launching, dogs use AR, and more!

We are all waiting for the Quest 2 to arrive in our inboxes and we are all pretty excited about it! No big news this week, but expect thousands of boxes and reviews coming out from tomorrow on. As a European, I won’t get the Quest on 13th (damn) but only on 15th, so expect […]

October 12, 2020October 12, 2020
by Skarredghost
Google 6DOF videos review: move inside VR videos!

Google 6DOF videos review: move inside VR videos!

Around 40 days ago, I reported to you the news of Google presenting at SIGGRAPH 2020 a new algorithm for recording, encoding, and decoding 6DOF VR videos, that is movies inside which you can physically move. Today I managed to try its demo, so let me tell you how is it cool being able to […]

October 10, 2020October 10, 2020
by Skarredghost
NVIDIA’s big news: Cloud XR goes to AWS, Omniverse open beta is starting, and more!

NVIDIA’s big news: Cloud XR goes to AWS, Omniverse open beta is starting, and more!

Today at GTC 2020, NVIDIA has released three very interesting news that we in the XR sector should care about: New enterprise NVIDIA RTX A6000 and NVIDIA A40 graphics card have been released; Cloud XR servers are now available on AWS; Omniverse, the collaboration tool for artists, enters open beta. Let me briefly describe them […]

October 5, 2020October 5, 2020
by Skarredghost
The XR Week Peek (2020.10.05): HP and Canon reveal new XR enterprise headsets, and much more!

The XR Week Peek (2020.10.05): HP and Canon reveal new XR enterprise headsets, and much more!

It’s that time of the week when I report to you the best news of the week in the AR/VR fields, so fasten your seatbelts and get ready! Top news of the week HP announces the Reverb G2 Omnicept Edition In the end, the rumor has been confirmed and HP has announced a new version of the […]

October 5, 2020October 5, 2020
by Skarredghost
Throwback review: Meta 2 hands-on (and more!)

Throwback review: Meta 2 hands-on (and more!)

Thanks to my job as an XR consultant and blogger, I have had the pleasure of trying many AR and VR headsets. There are some that I miss experiencing, and one of my biggest regrets of the past was that I had never been able to try the now-defunct Meta 2 augmented reality glasses. This […]

October 2, 2020October 2, 2020
by Skarredghost
How MeKiwi ported Cave Digger to 7 different VR platforms

How MeKiwi ported Cave Digger to 7 different VR platforms

MeKiwi is a very interesting indie studio in Finland: they have published a very popular VR game like Cave Digger, and they have also experimented with something artistic with ArtPulse. Recently, they also made something quite unique in the ecosystem: they have ported their VR game Cave Digger back to flat-screen Desktop PC. This is […]

October 1, 2020October 1, 2020
by Skarredghost
The XR Week Peek (2020.09.28): The debate on Facebook continues, Microsoft acquires Zenimax, and more!

The XR Week Peek (2020.09.28): The debate on Facebook continues, Microsoft acquires Zenimax, and more!

Happy Autumn everyone! The sun is shining less these days for me, but my passion for VR keeps me warm everyday! Here you are the best AR/VR news for the week that has just finished. Top news of the week The debate on Facebook and the Quest 2 continues This week we had no big news […]

September 28, 2020September 28, 2020
by Skarredghost
How to make SteamVR input work with Unity XR Interaction Toolkit in Unity

How to make SteamVR input work with Unity XR Interaction Toolkit in Unity

Hello everyone! Today’s post is a bit technical, but it will help some VR devs out there to have fewer headaches. It is a short guide to implement some sort of compatibility between the SteamVR Unity plugin and the Unity XR Interaction Toolkit, that under the new XR Plugin Management in Unity are not working […]

September 25, 2020February 20, 2021
by Skarredghost
BISim tells us how XR is relevant for the Army

BISim tells us how XR is relevant for the Army

Military simulations are one of the fields where virtual reality has always been an important technology, even before that VR had its new renaissance in 2012. In fact, in the XR communities, there are many esteemed members that are army veterans (like John Westra or Tony Rogers). That’s why when I had the opportunity of […]

September 24, 2020September 24, 2020
by Skarredghost

Posts navigation

Older posts
Newer posts
Latest
Trending
(Image by Jeff Basladynski)
interviews virtual reality
Interview with Jeff Baz, the man who made 80,000+ people play with VR
July 16, 2026July 16, 2026
lenovo vrx hands-on review
augmented reality virtual reality
Lenovo laid off its XR business unit to focus on AI and wearables
July 13, 2026July 13, 2026
even realities ad
augmented reality virtual reality week peek
The XR Week Peek (2026.07.12): Meta teases VR announcements at Connect, Steam features “Great On Frame” section, and more!
July 12, 2026July 12, 2026
prehension hand gestures ai vr impressions
reviews virtual reality
Prehension lets you easily implement gestures in your VR games
July 10, 2026July 10, 2026
virtual reality oculus touch avatar sdk tutorial user id
Best articles tutorials virtual reality
Getting started with Oculus Touch and Avatar SDK in Unity [Updated]
January 3, 2017July 28, 2017
all you need to know on oculus quest vr
Best articles virtual reality
Oculus Connect 5 mega round-up: all you need to know about Oculus Quest and the other announcements!
September 29, 2018October 3, 2018

Let’s work together

Advertisement & Affiliate

Play Hitmotion on your Quest!

hitmotion reloaded fitness vr

My projects

Immotionar full body VR kinect

Categories

  • announcements (77)
  • artificial intelligence (5)
  • augmented reality (631)
  • Best articles (131)
  • devlog (7)
  • interviews (115)
  • market (15)
  • Marketing (3)
  • off topic (4)
  • reviews (358)
  • sponsored (2)
  • startup (21)
  • success (19)
  • tracking sensors (33)
  • tutorials (97)
  • Uncategorized (9)
  • virtual reality (1,270)
  • week peek (361)

Support me on Patreon!

Support The Ghost Howls!

This blog requires me a lot of effort to keep it alive: the time to write the articles, the money to travel to events to try the latest hardware, and so on.

I provide all my insights about the industry for free. And I rarely do affiliations or sponsored posts, because I want to be as objective as possible.

Donations are the best way to support my efforts. If this blog is being useful for you, please consider DONATING ON MY PATREON. Thank you!

Become a Patron!

This blog express my personal opinions about various stuff. None of the content of this website express the opinion of the company or the groups I belong.

Legal

  • Privacy Policy
  • Cookie Policy (EU)
  • Disclosure

Feed RSS

  • RSS - Posts
  • RSS - Comments
Copyright © 2022 The Ghost Howls by Skarred Ghost. All rights reserved. Design by: Infinite Officine
Manage Cookie Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
  • Manage options
  • Manage services
  • Manage {vendor_count} vendors
  • Read more about these purposes
Preferences
  • {title}
  • {title}
  • {title}
The Ghost HowlsLogo Header Menu
  • Consulting
    • Advertising
    • AR VR Business Consulting
    • Immersive Experiences
  • About
    • About me
    • Contact
  • Subscribe