Some photos of the SteamVR 2.0 base stations taken from their FCC filing

Since the first time we’ve heard about SteamVR tracking 2.0, we all want to play a bit with it, since it offers a lot of interesting improvements over its 1.0 counterpart, like: Reduced price of the tracking solution; Improved robustness against interferences; Possibility to use more than 2 base stations, so it is possible to […]