VRTK is shutting down: who will make VR development for Unity easier now?

UPDATE 30/04/2018: Before reading this article, you should know that VRTK is actually alive again! Read this article of mine where I announce version 4 of VRTK and how it has been possible. Exactly 2 weeks ago, I and other VR innovators have been shocked by the announcement of the VRTK shut down that will […]

How to showcase VR in exhibitions

Today I want to give you some advices that can be useful if you want to showcase virtual reality inside some exhibitions. When I was in Immotionar, I took part in different exhibitions of our ImmotionRoom full body VR solution, so I learnt how to handle such situations and I want to help you to […]

Devlog: The Annoying Apple, Week #2

Welcome to the third episode of my devlog, where I talk about my adventure in developing a little zero-budget VR game in my free time, with game designer Max Ariani (if you missed last episode, you can find it here). Last time we understood we wanted to make a game having color as the main […]