Skip to content
The Ghost Howls
Homepage
  • Consulting
    • Advertising
    • AR VR Business Consulting
    • Immersive Experiences
  • About
    • About me
    • Contact
  • Subscribe

Tag: motion sickness

How a developer can reduce motion sickness in VR games

How a developer can reduce motion sickness in VR games

Some times ago I made a quite successful post about how to experience virtual reality reducing your simulation sickness. After that, I also published a deeper insight on simulation sickness where I described how this issue depends on age, sex and race of the person experiencing virtual reality. People have asked me to make another […]

November 28, 2016October 4, 2018
by Skarredghost
Virtual sickness: it depends on age or sex?

Virtual sickness: it depends on age or sex?

Some days ago I published this article about motion sickness. I shared it on Linkedin groups where I got in touch with a very interesting man, Steven Aukstakalnis, that gave me more info about this topic. He gave me some references and I started doing some researches with them and through Wikipedia. It has been […]

October 4, 2016May 5, 2017
by Skarredghost
How to reduce motion sickness in virtual reality

How to reduce motion sickness in virtual reality

Today I’ll talk about another one of the most frequently asked questions on reddit: after having talked about about if you have to buy a VR headset, which one you should buy and how to start developing with it, today I’ll talk about how to overcome the motion sickness in VR. The typical scenario is […]

September 29, 2016May 5, 2017
by Skarredghost
Latest
Trending
bhaptics tactglove dk3 review virtual reality
reviews virtual reality
bHaptics TactGlove can provide great touch sensations in VR
June 19, 2026June 19, 2026
lumus 70 degrees fov hands on
augmented reality reviews
Lumus’s new waveguides enable 70° FOV thin glasses
June 18, 2026June 18, 2026
snap specs announcement
augmented reality
Snap unveils Specs: exclusive interview with the company, and some insights from the show floor
June 17, 2026June 17, 2026
rek robots fights impressions
virtual reality
A short visit with a lot of fun at REK
June 15, 2026June 15, 2026
virtual reality oculus touch avatar sdk tutorial user id
Best articles tutorials virtual reality
Getting started with Oculus Touch and Avatar SDK in Unity [Updated]
January 3, 2017July 28, 2017
all you need to know on oculus quest vr
Best articles virtual reality
Oculus Connect 5 mega round-up: all you need to know about Oculus Quest and the other announcements!
September 29, 2018October 3, 2018

Let’s work together

Advertisement & Affiliate

Play Hitmotion on your Quest!

hitmotion reloaded fitness vr

My projects

Immotionar full body VR kinect

Categories

  • announcements (77)
  • artificial intelligence (5)
  • augmented reality (625)
  • Best articles (131)
  • devlog (7)
  • interviews (114)
  • market (14)
  • Marketing (3)
  • off topic (4)
  • reviews (357)
  • sponsored (2)
  • startup (21)
  • success (19)
  • tracking sensors (33)
  • tutorials (97)
  • Uncategorized (9)
  • virtual reality (1,262)
  • week peek (357)

Support me on Patreon!

Support The Ghost Howls!

This blog requires me a lot of effort to keep it alive: the time to write the articles, the money to travel to events to try the latest hardware, and so on.

I provide all my insights about the industry for free. And I rarely do affiliations or sponsored posts, because I want to be as objective as possible.

Donations are the best way to support my efforts. If this blog is being useful for you, please consider DONATING ON MY PATREON. Thank you!

Become a Patron!

This blog express my personal opinions about various stuff. None of the content of this website express the opinion of the company or the groups I belong.

Legal

  • Privacy Policy
  • Cookie Policy (EU)
  • Disclosure

Feed RSS

  • RSS - Posts
  • RSS - Comments
Copyright © 2022 The Ghost Howls by Skarred Ghost. All rights reserved. Design by: Infinite Officine
Manage Cookie Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
  • Manage options
  • Manage services
  • Manage {vendor_count} vendors
  • Read more about these purposes
Preferences
  • {title}
  • {title}
  • {title}
The Ghost HowlsLogo Header Menu
  • Consulting
    • Advertising
    • AR VR Business Consulting
    • Immersive Experiences
  • About
    • About me
    • Contact
  • Subscribe