Pico announces Neo, a completely 6DOF VR headset, and Zense depth cameras

We all know that standalone is the latest trend of virtual reality headsets because all-in-one HMDs are more comfortable and work out of the box. That’s why Vive has recently announced an interesting 6 DOF device called Vive Focus, while Oculus has two products in line for launch: the cheap Oculus Go and the premium […]

The best VR news from SIGGRAPH 2017

Hello everyone and happy Monday! Last week in Los Angeles there has been the SIGGRAPH. What is the SIGGRAPH? Well, copying-and-pasting from its website: SIGGRAPH is the world’s largest, most influential annual conference and exhibition in computer graphics and interactive techniques: Five days of research results, demos, educational sessions, art, screenings, and hands-on interactivity featuring […]

Can Vive Puck be the positional tracker for GearVR?

After Vive announcement of the Tracker (the “Puck”) at current CES, there has been a lot of hype surrounding it. Everyone has started thinking about possible applications, fantasizing about awesome Vive installations with lots of Trackers. I love enthusiasm of VR community. One thing that people has started thinking about is using Trackers to implement […]

How to use Kinect with HTC Vive

When I talk about the full body virtual reality system ImmotionRoom that we’re developing at Immotionar, the first question that people asks me is always “Why Kinect? Kinect is dead”. I’ve already answered to this question, explaining that yes, it is slowly dying, but Kinect is still the best off-the-shelf infrared body-tracking sensor that we […]

Leap Motion goes mobile

With a post written on its blog, Leap Motion has made a huge announcement: Leap Motion will go mobile. This should not sound as something completely new: Leap Motion already had some kind of Android SDK and some kind of mount that you could use with Cardboard. The problem of this solutions was that they […]