SteamVR tricks: how to maximize your game area and use multiple vives in the same room

At the CES 2018 (if you lost the news about it, read this post of mine where I summarize them all) HTC Vive has presented the Vive Pro, that has lots of fantastic features and among these ones, there is the use of SteamVR Tracking v2. All this talking about Vive and Vive tracking has […]

Getting started with Aryzon SDK on Unity

Last week I’ve given you a detailed review of Aryzon, the cheap augmented reality viewer made by some Dutch guys. I really love this project, since it allows everyone to get started with AR by investing only $30. A lot of people that can’t afford to buy a HoloLens, Meta 2 or Magic Leap (if […]

Getting started with Oculus Touch and Avatar SDK in Unity [Updated]

Welcome to 2017! I wish to you all that this will be an astonishing year! In 2016 I left you with this video showcasing my first experiments with Oculus Touch, Avatar SDK, in cooperation with our ImmotionRoom full body system. As you can see in the video, there are female full body avatars made with […]

How to select Oculus Rift audio output device

Oculus Rift CV1 comes with very handy integrated headphones. That’s great, but they may cause some problems about where to output stuff, especially games designed to be played with Oculus. Yes, because, from a Windows standpoint, the Rift headphones are just like any other audio output device, while when it comes to playing games involving […]