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Tag: unity

How to start developing with camera access for Meta Quest 3 on Unity 6

How to start developing with camera access for Meta Quest 3 on Unity 6

Today I want to talk about one of my favorite topics: passthrough camera access. Meta has just released the APIs to let developers access the frames grabbed by the front cameras of the Quest so that developers can craft applications that can understand the environment around the user. In this tutorial, I will explain step-by-step […]

March 17, 2025March 17, 2025
by Skarredghost
How to make mixed reality demos that merge real and virtual worlds

How to make mixed reality demos that merge real and virtual worlds

Recently I had fun doing some experiments in mixed reality, showing a door to another world, or my balcony having a view to a virtual reality place. Some people asked me how I did that and in this post, I’m sharing my knowledge giving you some hints about how to replicate the same experience in […]

May 16, 2024May 16, 2024
by Skarredghost
All you need to know on Application SpaceWarp on Unity: how-to and review

All you need to know on Application SpaceWarp on Unity: how-to and review

At Facebook Connect 2021, Meta has announced Application SpaceWarp, a new solution to boost the framerate of Oculus Quest 2 applications up to +70%. These days I have finally managed to try it, so I can tell you everything that I have learned about it: What is it How does it work How to implement […]

December 12, 2021December 12, 2021
by Skarredghost
How to implement Oculus Mixed Reality Capture in Unity

How to implement Oculus Mixed Reality Capture in Unity

Oculus Mixed Reality Capture is a plugin that lets content creators make amazing mixed reality videos of a VR game for the Oculus Quest. There are many good tutorials out there that explain to you how to create a video for an Oculus Quest experience that implements it, but there is very little documentation on […]

July 10, 2021September 6, 2021
by Skarredghost
How to build 64-bit Oculus Quest applications for App Lab

How to build 64-bit Oculus Quest applications for App Lab

After I have written my post on how to handle unwanted permissions in Unity, many Oculus Quest developers asked me to make another tutorial to solve another common problem: Facebook showing a warning for 32-bit builds submitted to App Lab. This happens because if you build your Unity application leaving the default settings, the Android […]

May 26, 2021May 26, 2021
by Skarredghost
How to remove unwanted Unity audio permissions to submit to App Lab

How to remove unwanted Unity audio permissions to submit to App Lab

For sure you remember that together with my tutorial on how to develop and submit an application for App Lab, I have actually submitted to App Lab my majestic “The Unity Cube App”, an application with just a cube and some avatar hands (Yes, I’m a troll). After 6 weeks of wait, the application has […]

March 24, 2021April 8, 2021
by Skarredghost
How to easily make a cross-platform VR application in Unity for Oculus, Wave, and SteamVR

How to easily make a cross-platform VR application in Unity for Oculus, Wave, and SteamVR

Some days ago, I was looking at the code of HitMotion: Reloaded, the fitness game that we of New Technology Walkers developed some years ago for the Vive Focus Plus, and all the intricate system I had to make in Unity to have a cross-platform VR game… and I wondered: “Is all of this mess […]

February 24, 2021February 24, 2021
by Skarredghost
How to make SteamVR input work with Unity XR Interaction Toolkit in Unity

How to make SteamVR input work with Unity XR Interaction Toolkit in Unity

Hello everyone! Today’s post is a bit technical, but it will help some VR devs out there to have fewer headaches. It is a short guide to implement some sort of compatibility between the SteamVR Unity plugin and the Unity XR Interaction Toolkit, that under the new XR Plugin Management in Unity are not working […]

September 25, 2020February 20, 2021
by Skarredghost
How to get started with nReal glasses development in Unity

How to get started with nReal glasses development in Unity

The nReal glasses are one of the most interesting AR gadgets of this year. They have been revealed at CES, and I have personally tried them in Beijing some months ago, and in my review, I highlighted how they are not only very light and trendy, but they can also provide very bright holograms. If […]

September 7, 2019September 8, 2019
by Skarredghost
How to get started with Oculus Quest development in Unity

How to get started with Oculus Quest development in Unity

As soon as my Oculus Quest arrived, I immediately started playing with it and have fun with Beat Saber, Robo Recall, Creed and all the other titles. But then, as a developer, I felt the urge to understand how to develop my applications in Unity for the Oculus Quest. And I guess that if you […]

June 8, 2019July 12, 2019
by Skarredghost
How to make a 3D Photo for Facebook from your Unity project

How to make a 3D Photo for Facebook from your Unity project

Facebook 3D Photos are one of the hot trends of the moment, especially now that is possible to upload them from Facebook website. They could be a great innovative tool to market your AR and VR applications (and even for the non-XR ones)… so let’s see how you can create them for you game directly […]

April 28, 2019May 4, 2019
by Skarredghost

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