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Tag: virtual reality

Skype vs VR: When should you organize your meetings/events in VR?

Skype vs VR: When should you organize your meetings/events in VR?

We are in the coronavirus times, and the outbreak of this disease has changed in a way or in another the lives of many people. One of the biggest consequences is that many people are now quarantined, or have problems traveling in the world. Many conference organizers are canceling their events, even important ones (like […]

March 6, 2020March 15, 2020
by Skarredghost
I’ve visited Half-Life:Alyx environments and I loved them!

I’ve visited Half-Life:Alyx environments and I loved them!

Today, Valve has released on Steam two special environments for SteamVR Home that let you visit two places where Half-Life: Alyx will take place. I’ve visited them and I loved every second of those moments! If you have purchased a Valve Index, Valve not only lets you play Half-Life: Alyx for free, but also gives […]

March 5, 2020March 5, 2020
by Skarredghost
Banana For Scale review: a meme turned VR game

Banana For Scale review: a meme turned VR game

Yesterday, in my weekly roundup, I told you about an Italian indie VR game called Banana For Scale, developed by Hypothermic games (a team including VR community member Marco Giammetti). This game managed to get the top spot as the most upvoted post of the week on /r/virtualreality subreddit, thanks to a very catchy trailer, […]

March 4, 2020March 4, 2020
by Skarredghost
My predictions for virtual reality in 2020

My predictions for virtual reality in 2020

Every year, I cast some predictions for the new year in AR and VR. This year, I’m not going to make an exception, also because my predictions for 2019 performed pretty well. So, here you are how I envision this 2020 in virtual reality! (I’ll leave AR for another post, register to my newsletter to […]

January 21, 2020January 21, 2020
by Skarredghost
How to get started with Oculus Quest hands tracking SDK in Unity

How to get started with Oculus Quest hands tracking SDK in Unity

Welcome to 2020! I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! In this tutorial, I will teach you how to download […]

January 3, 2020January 6, 2020
by Skarredghost
Viveport Streaming review and comparison with Oculus Link

Viveport Streaming review and comparison with Oculus Link

Finally I have been able to try Viveport Streaming, the solution that lets you use your Vive Focus Plus to play PC VR games via Wi-Fi streaming. I made various tests and so I can not only review it, but also compare it with its competitor solution, the Oculus Link. Are you intrigued? Viveport Streaming […]

December 27, 2019January 6, 2020
by Skarredghost
How to setup Oculus Link and solve some of its common problems

How to setup Oculus Link and solve some of its common problems

These days, I am experimenting a lot with Oculus Quest because of its new amazing features. One of these is the Oculus Link, that lets you connect your Quest to your PC and use it as a PC VR headset. In my review, I highlighted how I liked it, even if it needs some improvements, […]

December 23, 2019December 23, 2019
by Skarredghost
Oculus Quest hands tracking review: an impressive first step towards natural UX

Oculus Quest hands tracking review: an impressive first step towards natural UX

Last week, Oculus rolled out the runtime v12 of the Oculus Quest, which took various features to the standalone headset, and among them, there is hands-tracking support. I was very curious to try it, and yesterday, as soon as I could, I gave it a look. Do you want to know my hands-on (pun intended) […]

December 17, 2019December 17, 2019
by Skarredghost
Oculus Link Beta review: an amazing solution still to be improved

Oculus Link Beta review: an amazing solution still to be improved

In these days I have given a try to the Oculus Link, the amazing feature announced by Facebook at the Oculus Connect 6 that is able to transform the Oculus Quest into a tethered headset… let’s say an Oculus Rift Q. But is it good as people say? Is it really able to destroy completely […]

December 12, 2019December 12, 2019
by Skarredghost
Radial-G: Proteus preview: racing at full speed on the Oculus Quest

Radial-G: Proteus preview: racing at full speed on the Oculus Quest

Today I have been able to try in preview Radial-G: Proteus, a racing game for the Oculus Quest. This name is surely not new for you, since Radial-G: Racing Revolved has been one of the first games for the Oculus Rift CV1. Now, Tammeka Games is back at it, and with the help of the […]

December 8, 2019December 8, 2019
by Skarredghost
Facebook’s Sean Liu: we are at an inflection point of the VR industry

Facebook’s Sean Liu: we are at an inflection point of the VR industry

It’s since when I launched my blog that I always dreamed of interviewing someone from Oculus, and finally today this dream has come true. Thanks to the huge help of VR Intelligence, that is organizing the VRX event, I have been able to speak with Sean Liu, Director of Product for VR at Facebook! The […]

November 25, 2019November 25, 2019
by Skarredghost

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