Google Daydream, a little review

Thursday evening I was able to try for some minutes a Google Daydream headset, thanks to guys of GDG Torino that invited us of Immotionar at their Sognando La Realtà event. This is my very little review about it. If you have ever tried a Samsung GearVR headset… well, the experience is quite identical. Only […]

Unity VR Editor review

There’s been a lot of hype about game engines with VR editors in the last months. The first one has been Unreal Engine, showcasing a solution for HTC Vive (because at that time it was the only headset with proper VR controllers) and then of course Unity decided to do something similar, announcing a VR […]

Brush Up VR review

I was contacted by Games That Work to review their upcoming game Brush Up VR. The game will be released on February the 1st, just in time for National Children Dental Health Month, on SteamVR. Its price will be $0.99. Why should we care about “National Children Dental Health Month”? Because the game is about […]

My opinion on Oculus using hackable cameras

Some days ago all the virtual reality world was talking about a single news: Oculus positional tracking cameras are actually hackable cameras. Epic virtual reality researcher Oliver Kreylos (we all love him) has managed to access the infra-red camera stream of Oculus cameras, doing strange stuff on Linux like re-compiling a loadable Kernel module and […]

NVIDIA VR Funhouse review

Some days ago I finally tried a game that every Vive owner has tried decades ago: Nvidia® VR Funshouse (The ® is super-fundamental, like the â„¢ in Monkey Island saga…). This is one of the most used games in VR showcases (along The Lab, Job Simulator and few other ones). VR Funhouse has been made […]