Dear Angelica review

Friday evening I decided to have a look at the featured experience on the Oculus Store: Dear Angelica. I knew that this was some kind of 360-video experience, since there was a Sundance Film Festival in the corner of the tile… and I surely prefer interactive experiences. Furthermore in the description there was written that […]

How to change Virtual Reality SDKs list in Unity Build settings (via script)

Just a quick article to help people that are desperate like I was yesterday. Yesterday I was implementing the develop-once-build-everywhere facility of our ImmotionRoom system: it’s a very nice menu where you can choose the headset you’re developing for and then it sets for you all settings, prefab and stuff so that you can build […]

Can Vive Puck be the positional tracker for GearVR?

After Vive announcement of the Tracker (the “Puck”) at current CES, there has been a lot of hype surrounding it. Everyone has started thinking about possible applications, fantasizing about awesome Vive installations with lots of Trackers. I love enthusiasm of VR community. One thing that people has started thinking about is using Trackers to implement […]

Getting started with Oculus Touch and Avatar SDK in Unity [Updated]

Welcome to 2017! I wish to you all that this will be an astonishing year! In 2016 I left you with this video showcasing my first experiments with Oculus Touch, Avatar SDK, in cooperation with our ImmotionRoom full body system. As you can see in the video, there are female full body avatars made with […]

First experiments with Oculus Touch!

Today I’ve made first experiments with Oculus Touch and their companion SDK! It’s been super-interesting and I’ve learnt really a lot! I’ve also had some fun, but I found that there are some obscure things that I had to learn with trials&errors… so in the new year I’ll make a tutorial just for you my […]