Brush Up VR review

I was contacted by Games That Work to review their upcoming game Brush Up VR. The game will be released on February the 1st, just in time for National Children Dental Health Month, on SteamVR. Its price will be $0.99. Why should we care about “National Children Dental Health Month”? Because the game is about […]

My opinion on Oculus using hackable cameras

Some days ago all the virtual reality world was talking about a single news: Oculus positional tracking cameras are actually hackable cameras. Epic virtual reality researcher Oliver Kreylos (we all love him) has managed to access the infra-red camera stream of Oculus cameras, doing strange stuff on Linux like re-compiling a loadable Kernel module and […]

Happy Chinese new year!

Today is the Chinese New Year’s Eve, so happy new Chinese year everyone! The coming one is the Rooster (Chicken) year and the Chinese Horoscope says explicitly that this means that 2017 will be a great year for virtual reality! 😀 😀 😀 So let’s do all our best to make this technology skyrocket! Today […]

NVIDIA VR Funhouse review

Some days ago I finally tried a game that every Vive owner has tried decades ago: Nvidia® VR Funshouse (The ® is super-fundamental, like the â„¢ in Monkey Island saga…). This is one of the most used games in VR showcases (along The Lab, Job Simulator and few other ones). VR Funhouse has been made […]

Dear Angelica review

Friday evening I decided to have a look at the featured experience on the Oculus Store: Dear Angelica. I knew that this was some kind of 360-video experience, since there was a Sundance Film Festival in the corner of the tile… and I surely prefer interactive experiences. Furthermore in the description there was written that […]

HoloLens scene initialization

Yesterday I started collaborating in a little project that uses HoloLens (with Andrea… do you remember the guy of presence vs immersion article?) and as every normal guy working with this new device, I started looking at Microsoft Academy videos and articles. First thing I discovered is that HoloLens requires you to change lots of […]