Devlog: The Annoying Apple, Week #2

Welcome to the third episode of my devlog, where I talk about my adventure in developing a little zero-budget VR game in my free time, with game designer Max Ariani (if you missed last episode, you can find it here). Last time we understood we wanted to make a game having color as the main […]

VR Killer application is VR itself

Since when virtual reality started this revolution thanks to Palmer Luckey Kickstarter campaign, we all started appreciating how much it is cool because it can trigger us lots of emotions or makes us live amazing adventures. The problem is that these experiences are all beautiful-enough, but no one makes us say “BAM! This is what […]