Lantern review

Some days ago, I’ve been contacted from 1C publishing studio for a possible review of one of their games: Lantern. I’ve said to myself “why not?” and so I played a bit with their game… and here you can find my honest review. Lantern is a relaxing experience for Oculus, Vive and OSVR: you can […]

VRideo shuts down

While I was preparing my next article, a great sad news arrived to me: VRideo shuts down. With a long, sad and warm message on their blog, they closed their platform yesterday. They were one of the most famous VR video apps (they had 700.000+ installations), they were compatible with lots of headsets (I remember […]

Google Earth VR for HTC Vive

Virtual reality world is very cool because every day you wake up and there is an unexpected news popping out from nowhere and that excites you a lot. Today’s great news has been the announcement by Google of the release of Google Earth in Virtual Reality! It seems to be a project that has born […]

OT: Google Quickdraw

Just inaugurating my off-topic section with this post, that doesn’t talk about virtual reality or startup life. Today I just want to talk about my little experience with Google Quickdraw. Google Quickdraw is like playing Draw Something (or Pictionary, for who, like me, spent some entertaining evenings playing with the board game), but against an […]

Wireless Vive is now a reality

I talked a lot about how headsets wire is a big issue in virtual reality. I talked about standalone headsets and about HTC project to make Vive wireless. We were all thinking that this was only experimental research, when yesterday HTC made the big announcement: you can buy a device to make your Vive wireless! […]

The difference between presence and immersion

Today I was talking with my friend Andrea about our ImmotionRoom system and he asked me: “but your virtual reality system increases presence or immersion?” and I was like “eeeh…uhm… aren’t they the same thing?”. Of course not, so Andrea started to introduce me the difference between this two terms. After his explanation, my mind […]

Is Kinect dead?

At Immotionar, we try to give full body avatar to the user using external sensors. At the moment we use Microsoft Kinect v2 for our prototype and the question that all people ask us is: Why do you use Kinect, if Kinect is dead? Well, I’m actually getting bored of answering this question… and that’s […]