HoloLens scene initialization

Yesterday I started collaborating in a little project that uses HoloLens (with Andrea… do you remember the guy of presence vs immersion article?) and as every normal guy working with this new device, I started looking at Microsoft Academy videos and articles. First thing I discovered is that HoloLens requires you to change lots of […]

How to change Virtual Reality SDKs list in Unity Build settings (via script)

Just a quick article to help people that are desperate like I was yesterday. Yesterday I was implementing the develop-once-build-everywhere facility of our ImmotionRoom system: it’s a very nice menu where you can choose the headset you’re developing for and then it sets for you all settings, prefab and stuff so that you can build […]

Getting started with Oculus Touch and Avatar SDK in Unity [Updated]

Welcome to 2017! I wish to you all that this will be an astonishing year! In 2016 I left you with this video showcasing my first experiments with Oculus Touch, Avatar SDK, in cooperation with our ImmotionRoom full body system. As you can see in the video, there are female full body avatars made with […]

The Disruptive Technologies Conference is sold out!

Do you remember the Disruptive Technologies Conference (DTC) I was talking about some days ago? If you forgot it… well, it’s an event we of Immotionar are organizing here in Turin, an event about augmented reality and virtual reality (including full-body virtual reality, with our ImmotionRoom solution!), an event where we will talk about development […]