NVIDIA VR Funhouse review

Some days ago I finally tried a game that every Vive owner has tried decades ago: Nvidia® VR Funshouse (The ® is super-fundamental, like the ™ in Monkey Island saga…). This is one of the most used games in VR showcases (along The Lab, Job Simulator and few other ones). VR Funhouse has been made […]

Dear Angelica review

Friday evening I decided to have a look at the featured experience on the Oculus Store: Dear Angelica. I knew that this was some kind of 360-video experience, since there was a Sundance Film Festival in the corner of the tile… and I surely prefer interactive experiences. Furthermore in the description there was written that […]

Meet me next weeks!

Hello everyone… if you are in Italy next weeks, come and meet me to talk about AR and VR! You can find me: On January, the 21th, in Milan, Italy at Holo Dev Day event! We of Immotionar will make a little theorical session, with a fast introduction to Unity. The event is cool because […]

How to change Virtual Reality SDKs list in Unity Build settings (via script)

Just a quick article to help people that are desperate like I was yesterday. Yesterday I was implementing the develop-once-build-everywhere facility of our ImmotionRoom system: it’s a very nice menu where you can choose the headset you’re developing for and then it sets for you all settings, prefab and stuff so that you can build […]