Getting started with Oculus Touch and Avatar SDK in Unity [Updated]

Welcome to 2017! I wish to you all that this will be an astonishing year! In 2016 I left you with this video showcasing my first experiments with Oculus Touch, Avatar SDK, in cooperation with our ImmotionRoom full body system. As you can see in the video, there are female full body avatars made with […]

First experiments with Oculus Touch!

Today I’ve made first experiments with Oculus Touch and their companion SDK! It’s been super-interesting and I’ve learnt really a lot! I’ve also had some fun, but I found that there are some obscure things that I had to learn with trials&errors… so in the new year I’ll make a tutorial just for you my […]

Mirror GearVR with ScreenBeam Mini 2

One of my Christmas Gift has been a ScreenBeam Mini 2. What is that? Well, it is a little device that lets you stream movies from laptops or smartphones to and HDMI screen through Wi-fi. If you’re thinking “Woah, it is like a Chromecast!” well, yes, it definitely is. And if you’re thinking “Woah, so […]

Oculus Touch: first review

Some days ago, finally my Oculus Touch that I preordered some months ago have arrived… but I haven’t been able to try it thoroughly until today, when I played 2 hours with them. I’ll write here a short review about them and then I’ll write a more detailed one on our Immotionar website in the […]

HTC Vive 2 will be announced at CES 2017?

There are really lots of questions about the Vive 2. HTC Vive is a device that completely changed our way of thinking VR, since it introduced for first full room scale (well, actually us of Immotionar introduced it before them using Kinects, but that’s another story :P) and first true VR controllers. But HTC Vive […]

Street Champ VR review

Yesterday I played a bit with Street Champ VR,  a simple street-crossing VR game available for Oculus Rift and HTC Vive made by Romanian company Zynk software Srl. The goal of the game is pretty simple: cross the streets and try not to die :).  You are in this cartoon city and you have to […]