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Author: Skarredghost

AR/VR developer, startupper, zombie killer. Sometimes I pretend I can blog, but actually I've no idea what I'm doing. I tried to change the world with my startup Immotionar, offering super-awesome full body virtual reality, but now the dream is over. But I'm not giving up: I've started an AR/VR agency called New Technology Walkers with which help you in realizing your XR dreams with our consultancies (Contact us if you need a project done!)
The XR Week Peek (2021.10.11): Lynx succeds on Kickstarter, Lone Echo 2 is finally launching, and more!

The XR Week Peek (2021.10.11): Lynx succeds on Kickstarter, Lone Echo 2 is finally launching, and more!

Let’s start this roundup with a roundup of news about me, that this October I’m doing so many things! VR fitness game HitMotion: Reloaded has just added support for LIV and bHaptics suit, and it is a total blast with haptic feedback! Don’t forget to give it 5 stars on App Lab 😉 I’m working with […]

October 11, 2021October 11, 2021
by Skarredghost
Pico Neo 3 Pro with DisplayPort cable review: an amazing PCVR experience

Pico Neo 3 Pro with DisplayPort cable review: an amazing PCVR experience

I am still working on my full review of the Pico Neo 3 Pro, and while doing my tests on it, I have tried what is probably its most surprising feature, that is tethering to the DisplayPort port of a PC to offer a PCVR experience. Let me tell you everything about it because I […]

October 9, 2021October 11, 2021
by Skarredghost
How to publish an update to your Oculus app when Production Channel is missing in ODH

How to publish an update to your Oculus app when Production Channel is missing in ODH

Today I publish a very specific post to help Oculus developers in a particular situation I’ve been myself in: how to publish an update to an App Lab experience of yours when the “Production Channel” is missing in the Oculus Developer Hub interface and the web uploader has been deprecated. My story with this problem […]

October 6, 2021October 17, 2021
by Skarredghost
The XR Week Peek (2021.10.04): Vive Flow teased, Valve Deckard leaked, and more!

The XR Week Peek (2021.10.04): Vive Flow teased, Valve Deckard leaked, and more!

This period I am busy as hell… it seems that life has decided that everything should happen to me in these last months of this year. I’ll try to survive all of this work… if I can not, well, I’ll actually become a ghost, which is pretty fascinating. Send me hugs while I’m still human! […]

October 4, 2021October 4, 2021
by Skarredghost
Discover Ambr, the company behind the Tokyo Game Show VR!

Discover Ambr, the company behind the Tokyo Game Show VR!

Tokyo Game Show is the first big gaming event that is being held in virtual reality: this is quite a milestone for immersive technologies, and we hope it will be the first of a long series. It is free for everyone to enjoy these days (until October, 3rd 2021) and the first reviews talk about […]

October 2, 2021October 2, 2021
by Skarredghost
How to build your passthrough AR app for Oculus Quest in Unity

How to build your passthrough AR app for Oculus Quest in Unity

I love passthrough augmented reality, because it lets us create AR experiences with the VR headsets that we already own, plus it also opens up augmented reality to new possibilities, like wide-FOV vision or diminished reality experiences. You all know that Facebook has recently released Passthrough APIs to let developers create AR experiences on Quest […]

October 1, 2021December 2, 2021
by Skarredghost
Nreal announces Nreal Air AR glasses

Nreal announces Nreal Air AR glasses

After some days of teasing, Chinese AR company Nreal has finally announced its latest AR glasses: Nreal Air. I would define them as the “GearVR of augmented reality”. Let me tell you why. Nreal Nreal is one of the most interesting AR startups out there, and it has revolutionized the augmented reality sector launching the […]

September 30, 2021September 30, 2021
by Skarredghost
Pico Neo 3 Pro Hands-On First Impressions

Pico Neo 3 Pro Hands-On First Impressions

Pico today announced the release of Pico Neo 3 Pro and Pico Neo 3 Pro Eye, its latest enterprise standalone headsets, to the Western markets. I have just received the Pico Neo 3 Pro directly from Pico Interactive (thanks!) and after some quick tests, I’m ready to give you some brief first impressions about it, […]

September 29, 2021September 29, 2021
by Skarredghost
The XR Week Peek (2021.09.27): Huge leaks on Quest 2 Pro (and Quest 3?), Nreal to launch new glasses, and more!

The XR Week Peek (2021.09.27): Huge leaks on Quest 2 Pro (and Quest 3?), Nreal to launch new glasses, and more!

This is the first newsletter of Autumn 2021: I think I’ll miss the sun but for sure not the mosquitos. By the way, I wish you a lot of happiness for this new season. I’m getting busy with some new interesting projects, but at the same time I’m still working on our HitMotion: Reloaded, which is […]

September 27, 2021September 27, 2021
by Skarredghost
Oculus Quest 2 passthrough now works without boundaries

Oculus Quest 2 passthrough now works without boundaries

Today I made two little big discoveries about the Oculus Quest 2 that together mean that you can use this headset as an AR device whenever and wherever you want. Let me explain everything to you! Guardian disabling is now persistent The first discovery I made is that the setting about the Guardian disabling is […]

September 24, 2021September 24, 2021
by Skarredghost
Stageverse Muse concert first impressions

Stageverse Muse concert first impressions

Many people on social media advised me to try The Muse concert inside the new virtual events platform Stageverse… and so I did. I have no time today to write a full review for you (stay tuned on the HitMotion: Reloaded blog to discover why!), but I thought it could be interesting to write some […]

September 23, 2021September 23, 2021
by Skarredghost

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